// Star

// 0x0302A6D8

// 0x0302A6F0
ALIGNED8 static const Texture star_seg3_texture_0302A6F0[] = {
#include "actors/star/star_surface.rgba16.inc.c"
};

// 0x0302AEF0
ALIGNED8 static const Texture star_seg3_texture_0302AEF0[] = {
#include "actors/star/star_eye.rgba16.inc.c"
};

// 0x0302B6F0
static const Vtx star_seg3_vertex_body[] = {
    {{{     0,      8,    -89}, 0, {     0,      0}, {0x00, 0x07, 0x82, 0xff}}},
    {{{   190,   -201,      0}, 0, {     0,      0}, {0x55, 0xa3, 0x00, 0xff}}},
    {{{     0,   -129,      0}, 0, {     0,      0}, {0x00, 0x82, 0x00, 0xff}}},
    {{{   146,    -42,      0}, 0, {     0,      0}, {0x7c, 0xe7, 0x00, 0xff}}},
    {{{     0,      8,     90}, 0, {     0,      0}, {0x00, 0x07, 0x7e, 0xff}}},
    {{{   257,     84,      0}, 0, {     0,      0}, {0x68, 0x47, 0x00, 0xff}}},
    {{{  -145,    -42,      0}, 0, {     0,      0}, {0x84, 0xe7, 0x00, 0xff}}},
    {{{  -189,   -201,      0}, 0, {     0,      0}, {0xaa, 0xa3, 0x00, 0xff}}},
    {{{  -256,     84,      0}, 0, {     0,      0}, {0x97, 0x47, 0x00, 0xff}}},
    {{{     0,    246,      0}, 0, {     0,      0}, {0x00, 0x7e, 0x00, 0xff}}},
    {{{    96,     99,      0}, 0, {     0,      0}, {0x3d, 0x6f, 0x00, 0xff}}},
    {{{   -95,     99,      0}, 0, {     0,      0}, {0xc3, 0x6f, 0x00, 0xff}}},
};

// 0x0302B7B0 - 0x0302B870
const Gfx star_seg3_sub_dl_body[] = {
    gsSPLightColor(LIGHT_1, 0xffffffff),
    gsSPLightColor(LIGHT_2, 0x3f3f3fff),
    gsSPVertex(star_seg3_vertex_body, 12, 0),
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
    gsSP2Triangles( 2,  1,  4, 0x0,  1,  3,  4, 0x0),
    gsSP2Triangles( 5,  3,  0, 0x0,  4,  3,  5, 0x0),
    gsSP2Triangles( 6,  7,  4, 0x0,  7,  2,  4, 0x0),
    gsSP2Triangles( 8,  6,  4, 0x0,  9,  4, 10, 0x0),
    gsSP2Triangles( 9, 11,  4, 0x0,  4,  5, 10, 0x0),
    gsSP2Triangles(11,  8,  4, 0x0,  0,  2,  7, 0x0),
    gsSP2Triangles( 0,  7,  6, 0x0,  0,  6,  8, 0x0),
    gsSP2Triangles( 0,  8, 11, 0x0,  0, 11,  9, 0x0),
    gsSP2Triangles(10,  5,  0, 0x0, 10,  0,  9, 0x0),
    gsSPEndDisplayList(),
};

// 0x0302B870 - 0x0302B908
const Gfx star_seg3_dl_body[] = {
    gsDPPipeSync(),
    gsSPSetGeometryMode(G_TEXTURE_GEN),
    gsDPSetEnvColor(255, 255, 255, 255),
    gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
    gsDPLoadTextureBlock(star_seg3_texture_0302A6F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
    gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
    gsSPDisplayList(star_seg3_sub_dl_body),
    gsDPPipeSync(),
    gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
    gsSPClearGeometryMode(G_TEXTURE_GEN),
    gsDPSetEnvColor(255, 255, 255, 255),
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    gsSPEndDisplayList(),
};

// 0x0302B920
static const Vtx star_seg3_vertex_eyes[] = {
    {{{    67,     86,     63}, 0, {   990,      0}, {0x18, 0x15, 0x7a, 0xff}}},
    {{{     0,    -27,     96}, 0, {     0,    990}, {0x18, 0x15, 0x7a, 0xff}}},
    {{{    67,    -29,     83}, 0, {   990,    990}, {0x18, 0x15, 0x7a, 0xff}}},
    {{{     0,     89,     76}, 0, {     0,      0}, {0x18, 0x15, 0x7a, 0xff}}},
    {{{     0,     89,     76}, 0, {   990,      0}, {0xe8, 0x15, 0x7a, 0xff}}},
    {{{   -66,    -29,     83}, 0, {     0,    990}, {0xe8, 0x15, 0x7a, 0xff}}},
    {{{     0,    -27,     96}, 0, {   990,    990}, {0xe8, 0x15, 0x7a, 0xff}}},
    {{{     0,     89,     76}, 0, {   990,      0}, {0xe7, 0x15, 0x7a, 0xff}}},
    {{{   -66,     86,     63}, 0, {     0,      0}, {0xe7, 0x15, 0x7a, 0xff}}},
    {{{   -66,    -29,     83}, 0, {     0,    990}, {0xe7, 0x15, 0x7a, 0xff}}},
};

// 0x0302B9C0 - 0x0302BA18
const Gfx star_seg3_sub_dl_eyes[] = {
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, star_seg3_texture_0302AEF0),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSPLightColor(LIGHT_1, 0xffffffff),
    gsSPLightColor(LIGHT_2, 0x3f3f3fff),
    gsSPVertex(star_seg3_vertex_eyes, 10, 0),
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
    gsSP2Triangles( 4,  5,  6, 0x0,  7,  8,  9, 0x0),
    gsSPEndDisplayList(),
};

// 0x0302BA18 - 0x0302BA88
const Gfx star_seg3_dl_eyes[] = {
    gsDPPipeSync(),
    gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
    gsSPClearGeometryMode(G_SHADING_SMOOTH),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
    gsSPDisplayList(star_seg3_sub_dl_eyes),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
    gsDPPipeSync(),
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    gsSPSetGeometryMode(G_SHADING_SMOOTH),
    gsSPEndDisplayList(),
};
