build/us_n64/actors/group11.o: actors/group11.c \
 include/n64/PR/ultratypes.h include/n64/PR/gbi.h include/config.h \
 include/config/config_audio.h include/config/config_benchmark.h \
 include/config/config_camera.h include/config/config_game.h \
 include/config/config_collision.h include/config/config_cutscenes.h \
 include/config/config_debug.h include/config/config_goddard.h \
 include/config/config_graphics.h include/config/config_menu.h \
 include/config/config_movement.h include/config/config_objects.h \
 include/config/config_rom.h include/config/config_safeguards.h \
 include/n64/PR/gbi-poslight.h include/geo_commands.h \
 include/command_macros_base.h include/platform_info.h src/game/shadow.h \
 include/types.h include/n64/ultra64.h include/n64/PR/rcp.h \
 include/n64/PR/R4300.h include/n64/PR/os.h include/n64/PR/os_thread.h \
 include/n64/PR/os_message.h include/n64/PR/os_exception.h \
 include/n64/PR/os_tlb.h include/n64/PR/os_pi.h \
 include/n64/PR/os_thread.h include/n64/PR/os_message.h \
 include/n64/PR/os_vi.h include/n64/PR/os_ai.h include/n64/PR/os_si.h \
 include/n64/PR/os_time.h include/n64/PR/os_cont.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_gbpak.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_voice.h \
 include/n64/PR/os_cache.h include/n64/PR/os_debug.h \
 include/n64/PR/os_error.h include/n64/PR/os_gio.h \
 include/n64/PR/os_reg.h include/n64/PR/os_system.h \
 include/n64/PR/os_eeprom.h include/n64/PR/os_flash.h \
 include/n64/PR/os_host.h include/n64/PR/os_convert.h \
 include/n64/PR/os_rdp.h include/n64/PR/os_rsp.h \
 include/n64/PR/os_motor.h include/n64/PR/os_libc.h \
 include/n64/PR/os_version.h include/n64/PR/region.h \
 include/n64/PR/rmon.h include/n64/PR/sptask.h include/n64/PR/mbi.h \
 include/n64/PR/abi.h include/n64/PR/libaudio.h include/n64/PR/abi.h \
 include/n64/PR/gu.h include/n64/PR/ramrom.h include/n64/PR/sp.h \
 include/n64/PR/ucode.h include/n64/PR/ultraerror.h \
 include/n64/PR/ultralog.h include/macros.h src/game/object_helpers.h \
 include/macros.h src/game/behavior_actions.h src/game/segment2.h \
 src/game/mario_misc.h src/game/mario_actions_cutscene.h include/sm64.h \
 include/types.h include/object_fields.h include/object_constants.h \
 include/sounds.h include/model_ids.h include/mario_animation_ids.h \
 include/mario_geo_switch_case_ids.h include/surface_terrains.h \
 include/segments.h include/segment_names.h include/segment_symbols.h \
 levels/level_defines.h include/surface_terrains.h \
 include/make_const_nonconst.h actors/bubba/model.inc.c \
 build/us_n64/actors/bubba/bubba_sunglasses.rgba16.inc.c \
 build/us_n64/actors/bubba/bubba_eyes_unused.rgba16.inc.c \
 build/us_n64/actors/bubba/bubba_eye_border.rgba16.inc.c \
 build/us_n64/actors/bubba/bubba_fins.rgba16.inc.c \
 build/us_n64/actors/bubba/bubba_scales.rgba16.inc.c \
 actors/wiggler_body/model.inc.c \
 build/us_n64/actors/wiggler/wiggler_segment_left_side.rgba16.inc.c \
 build/us_n64/actors/wiggler/wiggler_segment_right_side.rgba16.inc.c \
 build/us_n64/actors/wiggler/wiggler_eye.rgba16.inc.c \
 build/us_n64/actors/wiggler/wiggler_flower.rgba16.inc.c \
 build/us_n64/actors/wiggler/wiggler_frown.rgba16.inc.c \
 build/us_n64/actors/wiggler/wiggler_nose_left_side.rgba16.inc.c \
 build/us_n64/actors/wiggler/wiggler_nose_right_side.rgba16.inc.c \
 actors/wiggler_body/anims/data.inc.c \
 actors/wiggler_body/anims/anim_0500C760.inc.c \
 actors/wiggler_body/anims/table.inc.c actors/wiggler_head/model.inc.c \
 actors/wiggler_head/anims/data.inc.c \
 actors/wiggler_head/anims/anim_0500EC74.inc.c \
 actors/wiggler_head/anims/table.inc.c actors/lakitu_enemy/model.inc.c \
 build/us_n64/actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16.inc.c \
 build/us_n64/actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16.inc.c \
 build/us_n64/actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16.inc.c \
 build/us_n64/actors/lakitu_enemy/lakitu_enemy_shell.rgba16.inc.c \
 build/us_n64/actors/lakitu_enemy/lakitu_enemy_frown.rgba16.inc.c \
 actors/lakitu_enemy/anims/data.inc.c \
 actors/lakitu_enemy/anims/anim_05013EDC.inc.c \
 actors/lakitu_enemy/anims/anim_050140E8.inc.c \
 actors/lakitu_enemy/anims/anim_050142E0.inc.c \
 actors/lakitu_enemy/anims/anim_050144BC.inc.c \
 actors/lakitu_enemy/anims/table.inc.c actors/spiny_egg/model.inc.c \
 actors/spiny_egg/anims/data.inc.c \
 actors/spiny_egg/anims/anim_050157CC.inc.c \
 actors/spiny_egg/anims/table.inc.c actors/spiny/model.inc.c \
 actors/spiny/anims/data.inc.c actors/spiny/anims/anim_05016E94.inc.c \
 actors/spiny/anims/table.inc.c
