// 0x0700E3E0 - 0x0700E420
static const Vtx bob_seg7_vertex_0700E3E0[] = {
    {{{   512,      0,      0}, 0, { -7184,  -5142}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   512,    640,      0}, 0, { -7184,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  -511,    640,      0}, 0, {   990,    990}, {0xff, 0xff, 0xff, 0xff}}},
    {{{  -511,      0,      0}, 0, {   990,  -5142}, {0xff, 0xff, 0xff, 0xff}}},
};

// 0x09008800
static ALIGNED8 const Texture _generic_09008800[] = {
#include "actors/chain_chomp_gate/t.rgba16.inc.c"
};

// 0x0700E420 - 0x0700E458
static const Gfx bob_seg7_dl_0700E420[] = {
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, _generic_09008800),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSPVertex(bob_seg7_vertex_0700E3E0, 4, 0),
    gsSP2Triangles( 0,  1,  2, 0x0,  3,  0,  2, 0x0),
    gsSPEndDisplayList(),
};

// 0x0700E458 - 0x0700E510
const Gfx bob_seg7_dl_0700E458[] = {
    gsDPPipeSync(),
    gsDPSetCycleType(G_CYC_2CYCLE),
    gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2),
    gsDPSetDepthSource(G_ZS_PIXEL),
    gsDPSetFogColor(160, 160, 160, 255),
    gsSPFogPosition(980, 1000),
    gsSPSetGeometryMode(G_FOG),
    gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_PASS2),
    gsSPClearGeometryMode(G_LIGHTING),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
    gsSPDisplayList(bob_seg7_dl_0700E420),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
    gsDPPipeSync(),
    gsDPSetCycleType(G_CYC_1CYCLE),
    gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2),
    gsSPClearGeometryMode(G_FOG),
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    gsSPSetGeometryMode(G_LIGHTING),
    gsSPEndDisplayList(),
};
