#ifndef GROUP3_H
#define GROUP3_H

#include "types.h"

// king_bobomb
extern const GeoLayout king_bobomb_geo[];
extern const Gfx king_bobomb_seg5_dl_0500A4B8[];
extern const Gfx king_bobomb_seg5_dl_0500A4F0[];
extern const Gfx king_bobomb_seg5_dl_0500A5A0[];
extern const Gfx king_bobomb_seg5_dl_0500A5D8[];
extern const Gfx king_bobomb_seg5_dl_0500A688[];
extern const Gfx king_bobomb_seg5_dl_0500A6C0[];
extern const Gfx king_bobomb_seg5_dl_0500A770[];
extern const Gfx king_bobomb_seg5_dl_0500A7A8[];
extern const Gfx king_bobomb_seg5_dl_0500A858[];
extern const Gfx king_bobomb_seg5_dl_0500A890[];
extern const Gfx king_bobomb_seg5_dl_0500A940[];
extern const Gfx king_bobomb_seg5_dl_0500A978[];
extern const Gfx king_bobomb_seg5_dl_0500ABC0[];
extern const Gfx king_bobomb_seg5_dl_0500AD08[];
extern const Gfx king_bobomb_seg5_dl_0500AF20[];
extern const Gfx king_bobomb_seg5_dl_0500B068[];
extern const Gfx king_bobomb_seg5_sub_dl_body_left_side[];
extern const Gfx king_bobomb_seg5_sub_dl_body_right_side[];
extern const Gfx king_bobomb_seg5_dl_body[];
extern const Gfx king_bobomb_seg5_dl_eyes[];
extern const Gfx king_bobomb_seg5_dl_eyes_blink[];
extern const Gfx king_bobomb_seg5_dl_0500B3C8[];
extern const Gfx king_bobomb_seg5_dl_0500B418[];
extern const Gfx king_bobomb_seg5_dl_0500B5F0[];
extern const Gfx king_bobomb_seg5_dl_0500B6C0[];
extern const struct Animation *const king_bobomb_seg5_anims_0500FE30[];

// water_bubble
extern const GeoLayout water_bomb_geo[];
extern const GeoLayout water_bomb_shadow_geo[];
extern const Gfx water_bubble_seg5_dl_05010D30[];
extern const Gfx water_bubble_seg5_dl_05011000[];

#endif
