build/us_n64/actors/common1.o: actors/common1.c \
 include/n64/PR/ultratypes.h include/n64/PR/gbi.h include/config.h \
 include/config/config_audio.h include/config/config_benchmark.h \
 include/config/config_camera.h include/config/config_game.h \
 include/config/config_collision.h include/config/config_cutscenes.h \
 include/config/config_debug.h include/config/config_goddard.h \
 include/config/config_graphics.h include/config/config_menu.h \
 include/config/config_movement.h include/config/config_objects.h \
 include/config/config_rom.h include/config/config_safeguards.h \
 include/n64/PR/gbi-poslight.h include/macros.h include/platform_info.h \
 include/surface_terrains.h include/types.h include/n64/ultra64.h \
 include/n64/PR/rcp.h include/n64/PR/R4300.h include/n64/PR/os.h \
 include/n64/PR/os_thread.h include/n64/PR/os_message.h \
 include/n64/PR/os_exception.h include/n64/PR/os_tlb.h \
 include/n64/PR/os_pi.h include/n64/PR/os_thread.h \
 include/n64/PR/os_message.h include/n64/PR/os_vi.h \
 include/n64/PR/os_ai.h include/n64/PR/os_si.h include/n64/PR/os_time.h \
 include/n64/PR/os_cont.h include/n64/PR/os_pfs.h \
 include/n64/PR/os_gbpak.h include/n64/PR/os_pfs.h \
 include/n64/PR/os_voice.h include/n64/PR/os_cache.h \
 include/n64/PR/os_debug.h include/n64/PR/os_error.h \
 include/n64/PR/os_gio.h include/n64/PR/os_reg.h \
 include/n64/PR/os_system.h include/n64/PR/os_eeprom.h \
 include/n64/PR/os_flash.h include/n64/PR/os_host.h \
 include/n64/PR/os_convert.h include/n64/PR/os_rdp.h \
 include/n64/PR/os_rsp.h include/n64/PR/os_motor.h \
 include/n64/PR/os_libc.h include/n64/PR/os_version.h \
 include/n64/PR/region.h include/n64/PR/rmon.h include/n64/PR/sptask.h \
 include/n64/PR/mbi.h include/n64/PR/abi.h include/n64/PR/libaudio.h \
 include/n64/PR/abi.h include/n64/PR/gu.h include/n64/PR/ramrom.h \
 include/n64/PR/sp.h include/n64/PR/ucode.h include/n64/PR/ultraerror.h \
 include/n64/PR/ultralog.h include/macros.h include/make_const_nonconst.h \
 actors/common1.h actors/mist/model.inc.c \
 build/us_n64/actors/mist/mist.ia16.inc.c actors/explosion/model.inc.c \
 build/us_n64/actors/explosion/explosion_0.rgba16.inc.c \
 build/us_n64/actors/explosion/explosion_1.rgba16.inc.c \
 build/us_n64/actors/explosion/explosion_2.rgba16.inc.c \
 build/us_n64/actors/explosion/explosion_3.rgba16.inc.c \
 build/us_n64/actors/explosion/explosion_4.rgba16.inc.c \
 build/us_n64/actors/explosion/explosion_5.rgba16.inc.c \
 build/us_n64/actors/explosion/explosion_6.rgba16.inc.c \
 actors/butterfly/model.inc.c \
 build/us_n64/actors/butterfly/butterfly_wing.rgba16.inc.c \
 actors/butterfly/anims/data.inc.c \
 actors/butterfly/anims/anim_030055B0.inc.c \
 actors/butterfly/anims/anim_03005698.inc.c \
 actors/butterfly/anims/table.inc.c actors/coin/model.inc.c \
 build/us_n64/actors/coin/coin_0.ia8.inc.c \
 build/us_n64/actors/coin/coin_22_5.ia8.inc.c \
 build/us_n64/actors/coin/coin_45.ia8.inc.c \
 build/us_n64/actors/coin/coin_67_5.ia8.inc.c \
 build/us_n64/actors/coin/coin_90.ia8.inc.c actors/warp_pipe/model.inc.c \
 build/us_n64/actors/warp_pipe/warp_pipe_side.custom.rgba16.inc.c \
 build/us_n64/actors/warp_pipe/warp_pipe_top.rgba16.inc.c \
 actors/warp_pipe/collision.inc.c actors/door/model.inc.c \
 build/us_n64/actors/door/polished_wooden_door.rgba16.inc.c \
 build/us_n64/actors/door/polished_wooden_door_overlay.rgba16.inc.c \
 build/us_n64/actors/door/rough_wooden_door.rgba16.inc.c \
 build/us_n64/actors/door/rough_wooden_door_overlay.rgba16.inc.c \
 build/us_n64/actors/door/metal_door.rgba16.inc.c \
 build/us_n64/actors/door/metal_door_overlay.rgba16.inc.c \
 build/us_n64/actors/door/hmc_mural_door.rgba16.inc.c \
 build/us_n64/actors/door/hmc_mural_door_overlay.rgba16.inc.c \
 build/us_n64/actors/door/bbh_door.rgba16.inc.c \
 build/us_n64/actors/door/bbh_door_overlay.rgba16.inc.c \
 build/us_n64/actors/door/zero_star_door_sign.rgba16.inc.c \
 build/us_n64/actors/door/one_star_door_sign.rgba16.inc.c \
 build/us_n64/actors/door/three_star_door_sign.rgba16.inc.c \
 build/us_n64/actors/door/door_lock.rgba16.inc.c \
 actors/door/anims/data.inc.c actors/door/anims/anim_03015208.inc.c \
 actors/door/anims/anim_03015440.inc.c \
 actors/door/anims/anim_03015458.inc.c \
 actors/door/anims/anim_03015690.inc.c \
 actors/door/anims/anim_030156A8.inc.c actors/door/anims/table.inc.c \
 actors/door/collision.inc.c actors/bowser_key/model.inc.c \
 actors/bowser_key/anims/data.inc.c \
 actors/bowser_key/anims/anim_course_exit.inc.c \
 actors/bowser_key/anims/anim_unlock_door.inc.c \
 actors/bowser_key/anims/table.inc.c actors/flame/model.inc.c \
 build/us_n64/actors/flame/flame_0.ia16.inc.c \
 build/us_n64/actors/flame/flame_1.ia16.inc.c \
 build/us_n64/actors/flame/flame_2.ia16.inc.c \
 build/us_n64/actors/flame/flame_3.ia16.inc.c \
 build/us_n64/actors/flame/flame_4.ia16.inc.c \
 build/us_n64/actors/flame/flame_5.ia16.inc.c \
 build/us_n64/actors/flame/flame_6.ia16.inc.c \
 build/us_n64/actors/flame/flame_7.ia16.inc.c \
 actors/blue_fish/model.inc.c \
 build/us_n64/actors/blue_fish/blue_fish.rgba16.inc.c \
 actors/blue_fish/anims/data.inc.c \
 actors/blue_fish/anims/anim_0301C298.inc.c \
 actors/blue_fish/anims/table.inc.c actors/pebble/model.inc.c \
 build/us_n64/actors/pebble/pebble.rgba16.inc.c actors/leaves/model.inc.c \
 build/us_n64/actors/leaves/leaf.rgba16.inc.c \
 actors/mario_cap/model.inc.c \
 build/us_n64/actors/mario_cap/mario_cap_metal.rgba16.inc.c \
 build/us_n64/actors/mario_cap/mario_cap_logo.rgba16.inc.c \
 build/us_n64/actors/mario_cap/mario_cap_wing.rgba16.inc.c \
 build/us_n64/actors/mario_cap/mario_cap_wing_tip.rgba16.inc.c \
 build/us_n64/actors/mario_cap/mario_cap_metal_wing_unused.rgba16.inc.c \
 build/us_n64/actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.inc.c \
 actors/power_meter/model.inc.c \
 build/us_n64/actors/power_meter/power_meter_left_side.rgba16.inc.c \
 build/us_n64/actors/power_meter/power_meter_right_side.rgba16.inc.c \
 build/us_n64/actors/power_meter/power_meter_full.rgba16.inc.c \
 build/us_n64/actors/power_meter/power_meter_seven_segments.rgba16.inc.c \
 build/us_n64/actors/power_meter/power_meter_six_segments.rgba16.inc.c \
 build/us_n64/actors/power_meter/power_meter_five_segments.rgba16.inc.c \
 build/us_n64/actors/power_meter/power_meter_four_segments.rgba16.inc.c \
 build/us_n64/actors/power_meter/power_meter_three_segments.rgba16.inc.c \
 build/us_n64/actors/power_meter/power_meter_two_segments.rgba16.inc.c \
 build/us_n64/actors/power_meter/power_meter_one_segment.rgba16.inc.c \
 actors/mushroom_1up/model.inc.c \
 build/us_n64/actors/mushroom_1up/1-up_mushroom.rgba16.inc.c \
 actors/star/model.inc.c \
 build/us_n64/actors/star/star_surface.rgba16.inc.c \
 build/us_n64/actors/star/star_eye.rgba16.inc.c actors/sand/model.inc.c \
 build/us_n64/actors/sand/sand_particle.rgba16.inc.c \
 actors/dirt/model.inc.c \
 build/us_n64/actors/dirt/dirt_particle.rgba16.inc.c \
 actors/transparent_star/model.inc.c actors/white_particle/model.inc.c \
 build/us_n64/actors/white_particle/snow_particle.rgba16.inc.c \
 actors/wooden_signpost/model.inc.c \
 build/us_n64/actors/wooden_signpost/wooden_signpost_back.rgba16.inc.c \
 build/us_n64/actors/wooden_signpost/wooden_signpost_front.rgba16.inc.c \
 actors/wooden_signpost/collision.inc.c actors/tree/model.inc.c \
 build/us_n64/actors/tree/tree_left_side.rgba16.inc.c \
 build/us_n64/actors/tree/tree_right_side.rgba16.inc.c \
 build/us_n64/actors/tree/pine_tree.rgba16.inc.c \
 build/us_n64/actors/tree/snowy_pine_tree.rgba16.inc.c \
 build/us_n64/actors/tree/palm_tree.rgba16.inc.c
