DEFINE_DIALOG(DIALOG_000,1,4,95,200, _("\n\
Behold,  the 『Objects』!\n\
\n\
\n\
On our list we have:\n\
- Noteblock\n\
- Shrinking platform\n\
- Flipswap platform\n\
- One-way warps\n\
- Two-way warps\n\
- Flipswitch panel\n\
\n\
\n\
Please use them with\n\
caution!"))

DEFINE_DIALOG(DIALOG_001,1,5,95,200, _("I feel like an idiot. I ac-\n\
cidentally bought an um-\n\
brella that was marked\n\
as XT, which I thought\n\
meant 『extra little』, but\n\
it actually means 『extra\n\
tall』. This umbrella won't\n\
protect me from the sun-\n\
light at all. I hope I\n\
won't get sunburned."))

DEFINE_DIALOG(DIALOG_002,1,5,95,200, _("Hey Mario! What's pop-\n\
ping? I am just chilling\n\
here under my umbrel-\n\
la while enjoying my stay\n\
on this island. Listen, I\n\
have heard some concer-\n\
ning rumors about Bow-\n\
ser and I can't believe\n\
that this would be true.\n\
The rumor stated that\n\
Bowser has been plan-\n\
ning to destroy the New \n\
Earth. Why would he ever\n\
do that? I have no idea.\n\
Considering that he is\n\
pretty much like the pre-\n\
sident of this planet. Why\n\
would he destroy a pla-\n\
net where he lives? After\n\
hearing that rumor, I've\n\
just tried not to think\n\
about it. I hope that I\n\
haven't ruined your fu-\n\
ture goodnight sleeps.\n\
Have a nice day, Mario!"))

DEFINE_DIALOG(DIALOG_003,1,4,95,200, _("That ship over there has\n\
been there for over two\n\
weeks now. I've always\n\
been curious about it but\n\
never had the courage to\n\
explore it. I hope there\n\
aren't any dead pirates.\n\
Only if I had enough cou-\n\
rage I could go explore it.\n\
Would you dare to explo-\n\
re it, Mario?"))

DEFINE_DIALOG(DIALOG_004,1,3,95,200, _("Didn't you quite literal-\n\
ly destroy the entire\n\
universe with New Earth\n\
in it? I know what you\n\
did, so don't even think\n\
about lying to me. You\n\
might be wondering who\n\
am I and why is a woo-\n\
den signpost talking to\n\
you. Well, I have to\n\
confess you something.\n\
I am The PixelSM64.\n\
The painting on the wall\n\
is a representation of me.\n\
Shocking, right? Every\n\
time you read a signpost,\n\
it is actually me talking\n\
to you. I saw everything\n\
you did, ABSOLUTELY \n\
everything! I can't belie-\n\
ve that I gave you a se-\n\
cond chance on defeating\n\
Bowser. And what did\n\
my second chance end-\n\
ed up in? An entire uni-\n\
verse was wiped out of\n\
existance. You might be\n\
wondering, if the universe\n\
is destroyed, how can you\n\
still feel existing here?\n\
It's simple, you don't\n\
exist. You are just imagi-\n\
ning what I am saying\n\
right now because your\n\
deep mind is in eternal\n\
hell where your soul is\n\
tortured by extremely\n\
hard SM64 levels.\n\
\n\
\n\
Have fun in hell, Mario!"))

DEFINE_DIALOG(DIALOG_005,1,3,95,200, _("Hey Mario! Long time no\n\
see! What would you say\n\
if we'd race to the top of\n\
the dark green hued hill\n\
where the useful\n\
『Objects』 live?\n\
Ready?\n\
\n\
//Go!////Don't Go"))

DEFINE_DIALOG(DIALOG_006,1,3,95,200, _("Hello and welcome to the\n\
tour guide for the New\n\
Earth! On this planet you\n\
will find signposts that\n\
will tell you everything\n\
about every single land-\n\
mark that you might\n\
encounter.\n\
\n\
We encourage you to\n\
collect any coins that you\n\
might find scattered \n\
across these landmarks.\n\
Don't know how our\n\
currency works?\n\
Yellow coin ↔ 1 coin\n\
Red coin ↔ 2 coins\n\
Blue coin ↔ 5 coins\n\
When you collect 100\n\
coins, you can trade it\n\
for a shiny star.\n\
Lastly, don't worry about\n\
dying in these landmarks.\n\
If you unfortunately hap-\n\
pen to die in any of the\n\
landmarks, you will\n\
spawn right in the same\n\
landmark where you were.\n\
This means that you won't\n\
lose any coins that you\n\
might have collected.\n\
\n\
\n\
Have fun exploring the\n\
New Earth!"))

DEFINE_DIALOG(DIALOG_007,1,3,95,200, _("Hufff...fff...pufff...\n\
Wow! You are still as fast\n\
as you were the last time\n\
we raced. I don't have a\n\
gold medal, but maybe\n\
this star would compen-\n\
sate for that. See you\n\
later, Mario!"))

DEFINE_DIALOG(DIALOG_008,1,3,95,200, _("      :New Earth:\n\
       Warp Zone\n\
\n\
     Welcome to the\n\
       Warp Zone!\n\
\n\
This is the place between\n\
two main warps on the\n\
planet. There's nothing\n\
else that could be inte-\n\
resting about this place.\n\
Don't get dizzy here!"))

DEFINE_DIALOG(DIALOG_009,1,5,95,200, _("Oh hey Mario! It's been\n\
some time after we raced\n\
last time in the Poly-Hued\n\
Hills. Would you want to\n\
race again here in the\n\
open sky? It won't be as\n\
easy this time because\n\
there is quicksand on the\n\
race track. Be careful!\n\
\n\
\n\
Ready?\n\
\n\
//Go//// Don't Go"))

DEFINE_DIALOG(DIALOG_010,1,5,95,200, _("You've just stepped on the\n\
Wing Cap Switch. Mario\n\
can now use his wings to\n\
fly like an airplane for\n\
60 seconds.\n\
\n\
Would you like to Save?\n\
\n\
//Yes////No"))

DEFINE_DIALOG(DIALOG_011,1,4,95,200, _("You've just stepped on the\n\
Metal Cap Switch! Mario\n\
can turn into solid steel\n\
and he can safely touch\n\
lava without burning\n\
himself. Mario can also\n\
sink in water.\n\
\n\
Would you like to Save?\n\
\n\
//Yes////No"))

DEFINE_DIALOG(DIALOG_012,1,4,95,200, _("You've just stepped on the\n\
Vanish Cap Switch. Mario\n\
can now turn into partly\n\
visible and pass certain\n\
walls. This can be useful\n\
in many situations.\n\
\n\
\n\
Would you like to Save?\n\
\n\
//Yes////No"))

DEFINE_DIALOG(DIALOG_013,1,3,95,200, _("Save?\n\
\n\
//You Bet//Not Now"))

DEFINE_DIALOG(DIALOG_014,1,3,95,200, _("Save?\n\
\n\
//You Bet//Not Now"))

DEFINE_DIALOG(DIALOG_015,1,1,95,200, _("        KEEP OUT!\n\
        Or enter,\n\
  I am a sign, not a cop"))

DEFINE_DIALOG(DIALOG_016,1,4,95,200, _("If this equation equals\n\
true, the following\n\
quicksand will immediately\n\
kill you\n\
\n\
X↔5\n\
2X~5X↔30"))

DEFINE_DIALOG(DIALOG_017,1,4,95,200, _("Mario, you finally arrived.\n\
Bowser promised me half\n\
of his kingdom for taking\n\
you out. After I heard his\n\
offer, I immediately ac-\n\
cepted his offer. Half of\n\
a kingdom sounded like\n\
the best deal of a lifetime,\n\
so I agreed to kill you.\n\
Prepare to die, Mario!"))

DEFINE_DIALOG(DIALOG_018,1,3,95,200, _("      :New Earth:\n\
    Red Ruby Desert\n\
\n\
     Welcome to the\n\
    Red Ruby Desert!\n\
\n\
This desert is indeed very\n\
red. No one knows why it\n\
is red but some speculate\n\
that it's red because the\n\
spirit that lives in the\n\
pyramid makes it red.\n\
We strongly recommend\n\
to stay away from the\n\
quicksand as touching it\n\
won't do good for your\n\
health. Items lost in quick-\n\
sand won't be recovered."))

DEFINE_DIALOG(DIALOG_019,1,3,95,200, _("      :New Earth:\n\
 Murky Haunted Village\n\
\n\
     Welcome to the\n\
Murky Haunted Village!\n\
\n\
So you might think, does\n\
anyone live here? The an-\n\
swer is yes and no. If you\n\
count ghosts as living be-\n\
ings, then the answer is\n\
yes. This place is basically\n\
like a party house for\n\
ghosts. They really like to\n\
tune on their ghost beats\n\
here. Killing ghosts in\n\
New Earth is not consi-\n\
dered a crime, because\n\
you can never actually\n\
kill a ghost. Ghosts are\n\
immortal."))

DEFINE_DIALOG(DIALOG_020,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_021,1,4,95,200, _("If dividing by 0 is de-\n\
fined then the following\n\
quicksand will not im-\n\
mediately kill you."))

DEFINE_DIALOG(DIALOG_022,1,1,95,200, _("It seems to be locked..."))

DEFINE_DIALOG(DIALOG_023,1,1,95,200, _("It seems to be locked..."))

DEFINE_DIALOG(DIALOG_024,1,1,95,200, _("It seems to be locked..."))

DEFINE_DIALOG(DIALOG_025,1,1,95,200, _("It seems to be locked..."))

DEFINE_DIALOG(DIALOG_026,1,1,95,200, _("It seems to be locked..."))

DEFINE_DIALOG(DIALOG_027,1,1,95,200, _("It seems to be locked..."))

DEFINE_DIALOG(DIALOG_028,1,1,95,200, _("It seems to be locked..."))

DEFINE_DIALOG(DIALOG_029,1,1,95,200, _("It seems to be locked..."))

DEFINE_DIALOG(DIALOG_030,1,3,95,200, _("      :New Earth:\n\
   Computer Simulation\n\
\n\
    Welcome to the\n\
  Computer Simulation!\n\
\n\
Behold a parabloid!\n\
The magical mathema-\n\
tical 3D-shape that has\n\
the shape of an upside\n\
down cereal bowl.\n\
\n\
Did the blue surface feel\n\
bit slippery? That's not\n\
a coincidence.\n\
Keep in mind that the\n\
red surface might burn\n\
your butt and the purple\n\
surface might instantly\n\
kill you, so watch out!"))

DEFINE_DIALOG(DIALOG_031,1,5,95,200, _("No way! You beat me...\n\
again!! I just spent my\n\
entire savings on these\n\
new Anti-Quicksand\n\
running shoes. Here, I\n\
guess I have to hand \n\
this star to the winner\n\
of the race yet again.\n\
Congrats, Mario!"))

DEFINE_DIALOG(DIALOG_032,1,4,95,200, _("Mario's New Earth\n\
Made by: PixelSM64\n\
Credits in the txt file\n\
\n\
We advice that you read\n\
every single textbox\n\
that you might encounter\n\
in this rom hack.\n\
Star Display is highly\n\
recomended to use in\n\
this hack. If you don't\n\
know what a Star Display\n\
is, ask somebody in the\n\
SM64Hacks Discord\n\
server for help.\n\
\n\
\n\
Enjoy the game :)"))

DEFINE_DIALOG(DIALOG_033,1,3,95,200, _("      :New Earth:\n\
    Pixel's Magmatic\n\
         Cavern\n\
       Welcome to\n\
Pixel's Magmatic Cavern!\n\
\n\
As you can see, this ca-\n\
vern has a really intense\n\
red glow from the red-\n\
hot underground magma.\n\
Who is Pixel, you might\n\
ask? Pixel is the almighty\n\
who created the entire\n\
New Earth. Pixel especi-\n\
ally likes to live in hot\n\
places like the one you\n\
are currently in and\n\
that's why this cavern is\n\
named after him. If you\n\
look up, you might be\n\
able to see glowing let-\n\
ters that represent his\n\
full name."))

DEFINE_DIALOG(DIALOG_034,1,4,95,200, _("Isn't it beautiful here?\n\
I consider this to be the\n\
most beautiful place on\n\
this planet. But on the\n\
other hand I've heard that\n\
there is a place that is a\n\
total polar opposite to\n\
this place. Legends call it\n\
The Void. Once inside, you\n\
will never be able to\n\
escape it, as your curio-\n\
sity will take over your\n\
rational thinking and you\n\
can't escape it. I advice\n\
you to stay away from\n\
that place."))

DEFINE_DIALOG(DIALOG_035,1,5,95,200, _("Hey Mario! What brought\n\
you here? The tempera-\n\
ture here is not cool at\n\
all, if you know what I\n\
mean.\n\
This door? It seems to be\n\
locked but I've heard that\n\
it needs a lot of energy\n\
from stars. I don't know\n\
how many stars the door\n\
needs, but I've heard\n\
that there are enough\n\
stars in the New Earth to\n\
be collected for this door.\n\
\n\
What is hiding behind\n\
this door? I honestly\n\
don't know but I guess\n\
that the all mighty pow-\n\
erful Pixel lives here but\n\
that is just a pure guess."))

DEFINE_DIALOG(DIALOG_036,1,4,95,200, _("Hey Mario! Great to see\n\
you! These hills are the\n\
most gorgeous ones I have\n\
ever seen in my life.\n\
Remember how to perform\n\
wallkicks? You hit [A]\n\
right as you approach\n\
the wall. You can prac-\n\
tice them here safely.\n\
Have a nice day, Mario!"))

DEFINE_DIALOG(DIALOG_037,1,4,95,200, _("Hey Mario! So you see this \n\
big wooden sign? These \n\
signs have two distinct\n\
colors for numbers.\n\
Purple is for the number\n\
of the landmark. Yellow\n\
is for the amount of stars\n\
you need to access the\n\
landmark. Yes, you heard\n\
me right. For some land-\n\
marks you need to pay \n\
shiny stars to access them.\n\
But at least this system\n\
is better than most of\n\
EA's business practices!\n\
But no worries, you don't\n\
need any stars to access\n\
the first four landmarks.\n\
Have a nice day, Mario!"))

DEFINE_DIALOG(DIALOG_038,1,2,95,200, _("It seems to react and\n\
begin opening...\n\
The door may let you\n\
pass further..."))

DEFINE_DIALOG(DIALOG_039,1,3,95,200, _("      :New Earth:\n\
     Poly-Hued Hills\n\
\n\
      Welcome to\n\
    Poly-Hued Hills!\n\
\n\
You might wonder why\n\
these hills are so colorful.\n\
You see, the grass on\n\
these hills got infected\n\
with a bacteria that\n\
colored them to these\n\
gorgeous colors. Some\n\
say that it's a mirracle.\n\
\n\
Have fun exploring these\n\
hills!"))

DEFINE_DIALOG(DIALOG_040,1,2,95,200, _("The secret is in the\n\
fountain."))

DEFINE_DIALOG(DIALOG_041,1,3,95,200, _("Ha ha!\n\
I win, you lost!\n\
Better luck next time!"))

DEFINE_DIALOG(DIALOG_042,1,3,95,200, _("       :New Earth:\n\
       Earth Skies\n\
\n\
      Welcome to\n\
      Earth Skies!\n\
\n\
This sadly happens to be\n\
our last landmark for\n\
our New Earth tour guide.\n\
New Earth really hopes\n\
that you liked New Earth\n\
and everything inside it!"))

DEFINE_DIALOG(DIALOG_043,1,4,95,200, _("\n\
   History of New Earth\n\
        Part 1 of 4\n\
\n\
A long time ago there was\n\
a planet called Earth\n\
that was thriving with\n\
peace and harmony for\n\
the first time in years.\n\
Everyone thought that\n\
Bowser had ended his\n\
shenanigans with ruling\n\
the universe.\n\
\n\
       But had he?"))

DEFINE_DIALOG(DIALOG_044,1,4,95,200, _("\n\
   History of New Earth\n\
        Part 2 of 4\n\
\n\
It turned out that Bowser\n\
had been working under-\n\
cover and had been\n\
executing his secret plan\n\
to take over the universe.\n\
His plan was suprisingly\n\
simple. Bowser's plan was\n\
to destroy the Earth.\n\
\n\
  No Earth ↔ No Mario,\n\
         he thought.\n\
\n\
Bowser's steps towards\n\
destroying the Earth\n\
were to slowly and un-\n\
suspectingly pollute the\n\
Earth with harmful che-\n\
micals and then finaly\n\
destroy the Earth with\n\
a nasty bomb.\n\
Eventually his secret plan\n\
was leaked to the public\n\
and Mario was on a mis-\n\
sion to stop Bowser from\n\
destroying the Earth.\n\
Unfortunately for Mario,\n\
he was unsuccesful with\n\
stoping Bowser and\n\
Bowser's bomb exploded.\n\
\n\
Everyone was perished."))

DEFINE_DIALOG(DIALOG_045,1,4,95,200, _("\n\
  History of New Earth\n\
       Part 3 of 4\n\
\n\
A miracle happened!\n\
God saw what Bowser\n\
had done and decided\n\
to give Mario another\n\
chance to stop Bowser\n\
and created a new planet\n\
called New Earth. If\n\
Mario would succesfully\n\
defeat Bowser in New\n\
Earth, God would send\n\
Bowser to hell and ulti-\n\
mately erase Bowser\n\
from existence. \n\
\n\
Thus, the New Earth was\n\
born."))

DEFINE_DIALOG(DIALOG_046,1,4,95,200, _("\n\
  History of New Earth\n\
      Part 4 of 4\n\
\n\
What's next? Only time\n\
will tell if Mario defeats\n\
Bowser and saves the\n\
New Earth."))

DEFINE_DIALOG(DIALOG_047,1,3,95,200, _("Hey Mario! Have you ever\n\
flown in your life? Flying\n\
is easy once you get the\n\
hang of it. Let me open\n\
the cannon that is used\n\
in fast take offs."))

DEFINE_DIALOG(DIALOG_048,1,3,95,200, _("       :New Earth:\n\
    Blue Lava Lagoon\n\
\n\
     Welcome to the\n\
    Blue Lava Lagoon!\n\
\n\
This lagoon is infested\n\
with bullies that only\n\
want to solve problems\n\
using violence. They will\n\
try to push you into the\n\
blue lava no matter what\n\
you have or haven't said\n\
to them. Their whole lives\n\
they have been taught\n\
that violence is the ans-\n\
wer to every situation."))

DEFINE_DIALOG(DIALOG_049,1,3,95,200, _("      :New Earth:\n\
       Silent West\n\
\n\
    Welcome to the\n\
      Silent West!\n\
\n\
This is the most silent\n\
place on the planet. How\n\
silent? So silent that you\n\
can sometimes hear your\n\
own hearbeat if you re-\n\
ally concentrate on it.\n\
It might be tempting to\n\
eat the yellow sand, but\n\
we advice you to not\n\
eat it even if it looks\n\
tasty."))

DEFINE_DIALOG(DIALOG_050,1,3,95,200, _("Due to a certain disaster,\n\
the following info is\n\
greatly outdated.\n\
       :New Earth:\n\
       Dice Town\n\
\n\
    Welcome to the\n\
        Dice Town!\n\
\n\
This is the place where\n\
many residents of the\n\
New Earth live. In fact,\n\
they all live in that one\n\
building. Have a nice stay\n\
here and don't forget to\n\
make some friends along\n\
the way."))

DEFINE_DIALOG(DIALOG_051,1,3,95,200, _("      :New Earth:\n\
  Mushroom Mountains\n\
\n\
       Welcome to\n\
  Mushroom Mountains!\n\
\n\
Everybody takes these\n\
giant mushrooms for\n\
granted. But nobody ever\n\
wonders, why these mush-\n\
rooms are even giant in\n\
the first place. You see,\n\
these mushrooms were just\n\
regular mushrooms until\n\
one day, a giant came\n\
around here and spilled\n\
his protein shake which\n\
caused these red mush-\n\
rooms to grow to these\n\
abnormal sizes. Even\n\
giants make mistakes."))

DEFINE_DIALOG(DIALOG_052,1,3,95,200, _("      :New Earth:\n\
  Underground Shafts\n\
\n\
    Welcome to the\n\
  Underground Shafts!\n\
\n\
This is an exhausted\n\
mine that was used to\n\
mine a mineral that is\n\
used to produce a che-\n\
mical called Fransium.\n\
One day Bowser deman-\n\
ded that he would get all\n\
of this mineral to produ-\n\
ce Fransium. No one\n\
knows why he needs so\n\
much Fransium but some\n\
speculate that he uses\n\
Fransium to generate\n\
electricity for the whole\n\
New Earth.\n\
Despite the exhausted\n\
mine, this mine is a good\n\
place to be in a isolation."))

DEFINE_DIALOG(DIALOG_053,1,3,95,200, _("        :New Earth:\n\
Surreal Rainbow Fantasy\n\
\n\
       Welcome to the\n\
Surreal Rainbow Fantasy!\n\
\n\
You might not have ex-\n\
pected that New Earth\n\
would have such a sur-\n\
real place with rainbow\n\
hexagons and bright lava-\n\
falls but this place is an\n\
example of how you\n\
shouldn't judge a book by\n\
its cover. New Earth\n\
might look boring on the\n\
outside, but it doesn't\n\
mean that it can't have\n\
a beautiful place like this.\n\
Every planet has its good\n\
and bad sides and this\n\
place is an example of the\n\
good side."))

DEFINE_DIALOG(DIALOG_054,1,3,95,200, _("      :New Earth:\n\
     Summer Island\n\
\n\
     Welcome to the\n\
     Summer Island!\n\
\n\
Need a vacation but don't\n\
know where to go or\n\
can't afford to go any-\n\
where? This place is per-\n\
fect for those who can't\n\
afford to go anywhere.\n\
On this island we have\n\
sand beaches, clams, fire-\n\
places and a lighthouse\n\
that looks gorgeous at\n\
night."))

DEFINE_DIALOG(DIALOG_055,1,3,95,200, _(""))

DEFINE_DIALOG(DIALOG_056,1,3,95,200, _("      :New Earth:\n\
 Ancient Earth Temple\n\
\n\
     Welcome to the\n\
 Ancient Earth Temple!\n\
\n\
This temple is full of his-\n\
tory about the New Earth.\n\
The history of New Earth\n\
is one of the most impor-\n\
tant histories in the world,\n\
that some people major in\n\
it. Have fun researching\n\
facts about New Earth!"))

DEFINE_DIALOG(DIALOG_057,1,4,95,200, _("Mario! Please help me! I\n\
was walking with my\n\
precious baby, when sud-\n\
denly a group of snowmen\n\
attacked me and kidnap-\n\
ped my baby! I can't find\n\
my baby anywhere! Can\n\
you please find my baby?\n\
I am so worried that\n\
something has happened\n\
to her! I'd do anything\n\
to get my baby back!"))

DEFINE_DIALOG(DIALOG_058,1,5,95,200, _("You found her!!! How can\n\
I ever thank you, Mario?\n\
I have this...shiny star.\n\
Take it. You deserve it\n\
with all my gratitude!"))

DEFINE_DIALOG(DIALOG_059,1,3,95,200, _("        :New Earth:\n\
   Thick Cloud Station\n\
\n\
      Welcome to the\n\
   Thick Cloud Station!\n\
\n\
Have you ever wanted to\n\
fly? We bet that everyone\n\
has wanted to fly at least\n\
once in their life. Luckily\n\
on this station it is pos-\n\
sible to get yourself wings\n\
that upon activating can\n\
make you fly like an air-\n\
plane. Have fun flying!"))

DEFINE_DIALOG(DIALOG_060,1,3,95,200, _("        :New Earth:\n\
   Library Dimension\n\
\n\
    Welcome to the \n\
  Library Dimension!\n\
\n\
Do you hate fake informa-\n\
tion? Then no need to\n\
hate it anymore as this\n\
library has only the finest\n\
information that exists\n\
on this planet. This lib-\n\
rary can offer you infor-\n\
mation about anything\n\
in life. Be it about the\n\
history of goombas, cal-\n\
culus or facts about Koo-\n\
pas, we have everything."))

DEFINE_DIALOG(DIALOG_061,1,3,95,200, _("        :New Earth:\n\
  Tricky Temple Trials\n\
\n\
       Welcome to\n\
  Tricky Temple Trials!\n\
\n\
We hope that you have a\n\
permission to be here.\n\
Otherwise the New Earth\n\
Police Department (NEPD)\n\
would fine you for enter-\n\
ing this building without\n\
a permission."))

DEFINE_DIALOG(DIALOG_062,1,3,95,200, _("         :New Earth:\n\
   Shivering Snow Land\n\
\n\
       Welcome to the\n\
   Shivering Snowland!\n\
\n\
We hope that you brought\n\
a winter jacket to this\n\
place as this place can hit\n\
under -30 degrees in cel-\n\
sius. For your imperial\n\
system users, that's -22\n\
degrees in fahrenheit. We\n\
also really hope that you\n\
won't beef with snowmen\n\
here. Snowmen can get\n\
really agressive with\n\
throwing snowballs even\n\
from the slightest annoy-\n\
ances. So watch out!"))

DEFINE_DIALOG(DIALOG_063,1,4,95,200, _("Dying in the upcoming\n\
landmarks will send you\n\
to the previous landmark\n\
where you were. This\n\
means that you can\n\
lose all of your coins if\n\
you die in the upcomming\n\
landmarks. Watch out!"))

DEFINE_DIALOG(DIALOG_064,1,1,95,200, _("      DANGER AHEAD!\n\
PROCEED WITH CAUTION!"))

DEFINE_DIALOG(DIALOG_065,1,4,95,200, _("Hey Mario! So one more\n\
thing about these wooden\n\
signs. You see that\n\
picture with a !-box?\n\
A wooden sign that has\n\
a picture of a !-box\n\
means that that land-\n\
mark has a big switch\n\
that upon activating,\n\
activates that specific\n\
!-box. Those !-boxes are\n\
either green, red or blue.\n\
In this case it's green.\n\
Every single color has a\n\
magical cap inside that\n\
has a unique power that\n\
can be useful in many\n\
scenarios. Try activating\n\
them all! See you later,\n\
Mario!"))

DEFINE_DIALOG(DIALOG_066,1,4,95,200, _("\n\
How to do crossovers:\n\
\n\
\n\
Crossovers are one of\n\
the special types of wall-\n\
kicks that are possible to\n\
do. Start by entering the\n\
wallkick shaft and after\n\
getting enought height,\n\
jump from the opposite\n\
side of the wall you want\n\
to go to, and then while\n\
passing the blocking wall\n\
section, move yourself\n\
ever so slightly towards\n\
the camera and immedi-\n\
ately move away from the\n\
camera. Now you should\n\
have successfully made\n\
a crossover wallkick.\n\
Practice this technique\n\
here safely!"))

DEFINE_DIALOG(DIALOG_067,1,4,95,200, _("Mario!? You're already\n\
here? How did you get\n\
here so fast? Where am\n\
I, you might ask?\n\
I am speaking from the\n\
other side of the New\n\
Earth while using \n\
『advanced technology』\n\
Uhh...anyway. I hired my\n\
fellow friend King\n\
Bob-omb to look over\n\
the key to the other.....\n\
...WHAT KEY?!\n\
Forget what I said about\n\
the key!\n\
\n\
I should probably shut up\n\
and stop giving you\n\
obvious hints. We may\n\
never meet again!"))

DEFINE_DIALOG(DIALOG_068,1,4,95,200, _("Hey Mario! Up here on\n\
the mountains, it's very\n\
windy and extremely cold.\n\
That's why it's very im-\n\
portant to set up warm\n\
campfires anywhere you\n\
wish to stay for longer\n\
than five minutes.\n\
Have a coldtastic day,\n\
Mario! Hehe..."))

DEFINE_DIALOG(DIALOG_069,1,3,95,200, _("You see that big blue\n\
bully? He always seems\n\
to be pissed about some-\n\
thing. Everytime I have\n\
tried talking to them, I\n\
risked my life being\n\
pushed into that darn\n\
cold lake. I've barely sur-\n\
vived my first splash in\n\
the lake and I won't take\n\
any more risks."))

DEFINE_DIALOG(DIALOG_070,1,3,95,200, _("Have you found all of the\n\
cap switches? One is in\n\
an exhausted mine. One\n\
is in a land of fantasies.\n\
And the last one is in the\n\
world of knowledge."))

DEFINE_DIALOG(DIALOG_071,1,5,95,200, _("As a construction work-\n\
er, I don't think urbanising\n\
this desert is a good idea.\n\
To start with, this place\n\
is in the middle of no-\n\
where and we are cur-\n\
rently building a town\n\
hall where maybe four or\n\
five people live. I don't see\n\
any reason to continue\n\
building this town hall.\n\
But this is my job, so I\n\
am forced to do what\n\
I am forced to do."))

DEFINE_DIALOG(DIALOG_072,1,3,95,200, _("Legends say that there's\n\
something special in the\n\
middle of three cactuses."))

DEFINE_DIALOG(DIALOG_073,1,4,95,200, _("I bet that Bowser is be-\n\
hind all of this. I mean,\n\
why would anyone just\n\
destroy a pretty peace-\n\
ful town? Bowser does\n\
have a lot of power in\n\
his hands, so that makes\n\
him a red flag already.\n\
Who am I, you might ask?\n\
Well this town also has a\n\
jail cell and I am arres-\n\
ted for a tax evasion\n\
that I swear I did not do.\n\
Somebody must have\n\
framed me."))

DEFINE_DIALOG(DIALOG_074,1,4,95,200, _("I can't believe that my\n\
home is destroyed. All\n\
of my friends are dead!\n\
I have nowhere to go now.\n\
Who could possibly want\n\
to destoy an innocent\n\
town? We might never\n\
know!"))

DEFINE_DIALOG(DIALOG_075,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_076,1,5,95,200, _("Thank you, Mario! You\n\
are our hero! If not you,\n\
our planet would have\n\
been erased from exis-\n\
tance."))

DEFINE_DIALOG(DIALOG_077,1,4,95,200, _("I can't believe that Bow-\n\
ser was behind this. I\n\
thought that Bowser\n\
would never do anything\n\
like this. Thank god, you\n\
defeated him and saved\n\
our New Earth!"))

DEFINE_DIALOG(DIALOG_078,1,3,95,200, _("        :New Earth:\n\
  Bowser's Skyscrapers\n\
\n\
       Welcome to\n\
  Bowser's Skyscrapers!\n\
\n\
Have you ever wanted to\n\
live in a skyscraper? If\n\
you have, then these sky-\n\
scrapers would be the\n\
perfect ones where even\n\
an average resident of\n\
the New Earth could live.\n\
These skyscrapers reach\n\
to the heights of clouds,\n\
which is about 11km.\n\
Or if you are less sophis-\n\
ticated and still use the\n\
outdated imperial system,\n\
then it's about 6.8 miles."))

DEFINE_DIALOG(DIALOG_079,1,3,95,200, _("        :New Earth:\n\
  Bowser's Retro Castle\n\
\n\
     Welcome to the\n\
 Bowser's Retro Castle!\n\
\n\
Ever wanted to live like\n\
in the year 2006 when\n\
the NSMB became popu-\n\
lar? This castle mimics\n\
the castle from that era\n\
and it has received many\n\
awards for accurately\n\
mimicking the castle\n\
from the real NSMB."))

DEFINE_DIALOG(DIALOG_080,1,3,95,200, _("       :New Earth:\n\
Bowser's Fransium Factory\n\
\n\
       Welcome to the\n\
Bowser's Fransium Factory\n\
\n\
What is Fransium? Well,\n\
Fransium is a chemical\n\
that is used to produce\n\
almost anything you can\n\
imagine. From clothes to\n\
electricity, Fransium is\n\
used in almost anything\n\
and this factory is produ-\n\
cing a lot of it."))

DEFINE_DIALOG(DIALOG_081,1,5,95,200, _("This !-box has a shell that\n\
you can use to surf on\n\
lava. When !-box is used,\n\
a new one will respawn\n\
shortly after."))

DEFINE_DIALOG(DIALOG_082,1,4,95,200, _("Thank you, Mario! Now\n\
that Bowser no longer\n\
rules the New Earth,\n\
maybe you could step into\n\
his shoes and be the new\n\
president of the New\n\
Earth? It would be your\n\
New Earth.\n\
\n\
Mario's New Earth!"))

DEFINE_DIALOG(DIALOG_083,1,5,95,200, _("A wise person once told\n\
me that the most evil\n\
person on a planet is\n\
also the most influencial\n\
person on a planet."))

DEFINE_DIALOG(DIALOG_084,1,3,95,200, _("This is a blue coin switch.\n\
These switches, once ac-\n\
tivated, spawn blue coins\n\
that disappear after a\n\
certain amount of time if\n\
not collected. Try collec-\n\
ting them all! After all,\n\
each blue coin is worth\n\
5 coins. That's a bargain!"))

DEFINE_DIALOG(DIALOG_085,1,4,95,200, _("You've reached the top.\n\
Now the only way back\n\
is through the same path\n\
you took to get here."))

DEFINE_DIALOG(DIALOG_086,1,2,95,200, _("What's your favorite\n\
flavor of chips?\n\
Mine are computer\n\
chips. Hehe hehehee!"))

DEFINE_DIALOG(DIALOG_087,1,5,95,200, _("I have a calculus test to-\n\
morrow and I don't un-\n\
derstand why are we\n\
studying it. Like why in\n\
the goomba's shoe do we\n\
need to find the derivate\n\
of x squared at 3? When\n\
would I ever even use\n\
that result in real life?"))

DEFINE_DIALOG(DIALOG_088,1,4,95,200, _("\n\
   How to do arches:\n\
\n\
\n\
Arches are a form of a\n\
ledgegrab from a wall-\n\
kick that has a ceiling\n\
above the wallkick section.\n\
Start by wallkicking up-\n\
wards and after you get\n\
closer to the ceiling, start\n\
moving yourself ever so\n\
slightly away from the\n\
wallkick section and then\n\
immediately return back\n\
and grab the ledge that\n\
is above the ceiling. Now\n\
you should have success-\n\
fully made an arch ledge\n\
grab.\n\
\n\
Practice this here safely!"))

DEFINE_DIALOG(DIALOG_089,1,5,95,200, _(""))

DEFINE_DIALOG(DIALOG_090,1,6,95,200, _(""))

DEFINE_DIALOG(DIALOG_091,2,2,95,200, _(""))

DEFINE_DIALOG(DIALOG_092,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_093,1,5,95,200, _("Mario!? How did you find\n\
my hideout? I thought I\n\
hid it well enough that\n\
no one could ever find it!\n\
I must kill you since I\n\
can't let you expose me\n\
from trying to destroy\n\
the...what? No...No!! I\n\
never wanted to destroy\n\
anything on New Earth!\n\
I see that I screwed this\n\
up again, didn't I? Now\n\
I really have to kill you.\n\
Prepare to die, Mario!"))

DEFINE_DIALOG(DIALOG_094,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_095,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_096,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_097,1,5,95,200, _(""))

DEFINE_DIALOG(DIALOG_098,1,2,95,200, _(""))

DEFINE_DIALOG(DIALOG_099,1,5,95,200, _(""))

DEFINE_DIALOG(DIALOG_100,1,3,95,200, _(""))

DEFINE_DIALOG(DIALOG_101,1,3,95,200, _(""))

DEFINE_DIALOG(DIALOG_102,1,5,95,200, _(""))

DEFINE_DIALOG(DIALOG_103,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_104,1,5,95,200, _(""))

DEFINE_DIALOG(DIALOG_105,1,3,95,200, _(""))

DEFINE_DIALOG(DIALOG_106,1,2,95,200, _("Have a safe flight, Mario!"))

DEFINE_DIALOG(DIALOG_107,1,2,95,200, _("Heh, heh, heh!\n\
\n\
You really thought...\n\
you could kill... ghosts?\n\
Heh, heh, heh, heh, heh!"))

DEFINE_DIALOG(DIALOG_108,1,3,95,200, _("Ka ha ha ha ha!\n\
\n\
\n\
You have summoned the\n\
mighty big boo, the\n\
master of mischief!\n\
I am waiting you in the\n\
centre!\n\
\n\
Ka ha ha ha!"))

DEFINE_DIALOG(DIALOG_109,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_110,1,5,95,200, _(""))

DEFINE_DIALOG(DIALOG_111,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_112,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_113,1,6,95,200, _(""))

DEFINE_DIALOG(DIALOG_114,1,4,95,200, _("I am a Star Whomp and\n\
I rule over this surreal\n\
empire. I see everyone\n\
who disturbs me as an\n\
enemy who wants to ruin\n\
this surreal place. You\n\
must be crushed now!"))

DEFINE_DIALOG(DIALOG_115,1,4,95,200, _("How could such a puny\n\
human being crush the\n\
all magnificent Star\n\
Whomp? I thought I was\n\
powerful, but I wasn't.\n\
Now I will crumble into\n\
1000 pieces and release\n\
my inner star to you!"))

DEFINE_DIALOG(DIALOG_116,1,5,95,200, _("I thought I was powerful.\n\
After all, I am the KING\n\
Bob-omb. For my whole\n\
life I had a destiny to be\n\
an honor to Bowser for\n\
doing him big favors.\n\
Today I will only be a\n\
disappointment to him.\n\
Goodbye, Mario!"))

DEFINE_DIALOG(DIALOG_117,1,1,95,200, _("Who....\n\
Disturb...\n\
The...Mighty...Newrock\n\
Shall...\n\
Be...\n\
Punished!"))

DEFINE_DIALOG(DIALOG_118,1,1,95,200, _("Grrrrumbbble!\n\
How...\n\
Could...such\n\
A...puny...being...\n\
Crush...Newrock?\n\
You...\n\
Deserve...this...star\n\
Now...we...sleep\n\
Eternally..."))

DEFINE_DIALOG(DIALOG_119,1,6,95,200, _(""))

DEFINE_DIALOG(DIALOG_120,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_121,1,5,95,200, _("This can't be happening!\n\
I thought my plan was\n\
perfect. But like always,\n\
Mario, you somehow al-\n\
ways manage to defeat\n\
me when I least expect\n\
it. I guess I am defeated\n\
for good now. Goodbye,\n\
Mario!"))

DEFINE_DIALOG(DIALOG_122,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_123,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_124,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_125,1,3,95,200, _(""))

DEFINE_DIALOG(DIALOG_126,2,3,95,200, _(""))

DEFINE_DIALOG(DIALOG_127,3,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_128,1,4,95,200, _("What made you thought\n\
that you could just throw\n\
me out of the arena? You\n\
need to fight me for real!"))

DEFINE_DIALOG(DIALOG_129,1,4,95,200, _("Welcome to The Ultimate\n\
Quiz where you can test\n\
your knowledge about\n\
the New Earth.\n\
All of our questions will be\n\
multiple choice questions,\n\
so no need to panic.\n\
\n\
\n\
0th question:\n\
Are you ready?\n\
\n\
\n\
1) Definitely not\n\
2) Yes"))

DEFINE_DIALOG(DIALOG_130,1,4,95,200, _("If your answer was\n\
wrong, then we are sadly\n\
going to recommend you to\n\
stop taking this quiz.\n\
1st question:\n\
Who created New Earh?\n\
\n\
\n\
1) Bob-Omb\n\
2) PixelSM64\n\
3) BitLuigi22\n\
4) Bowser"))

DEFINE_DIALOG(DIALOG_131,1,4,95,200, _("Yes, PixelSM64 did indeed\n\
create the New Earth.\n\
That should be common\n\
knowledge to everyone.\n\
2nd question:\n\
Which of the following\n\
is a real landmark on\n\
New Earth?\n\
1) Blue Saphire Desert\n\
2) Mono-Hued Hills\n\
3) Prison Island\n\
4) Shivering Snowland"))

DEFINE_DIALOG(DIALOG_132,1,4,95,200, _("Shivering Snowland is\n\
indeed the correct land-\n\
mark. By now you may\n\
have visisted by now.\n\
3rd question:\n\
Where does New Rock\n\
live?\n\
\n\
1) In a yellow pyramid\n\
2) In a red temple\n\
3) In a red pyramid\n\
4) Who is New Rock?"))

DEFINE_DIALOG(DIALOG_133,1,5,95,200, _("If you recall from Red\n\
Ruby Desert, New Rock\n\
lives inside a red pyra-\n\
mid. \n\
\n\
\n\
4th question:\n\
What super powers will\n\
a red !-box grant?\n\
\n\
1) Ability to spit fireballs\n\
2) Ability to fly vertically\n\
3) It's just cosmetic\n\
4) Ability to fly like an\n\
airplane"))

DEFINE_DIALOG(DIALOG_134,1,4,95,200, _("5th question:\n\
Will this quiz have stu-\n\
pid idiot questions?\n\
\n\
1) why would it have?\n\
2) absolutely!\n\
3) I hope it won't\n\
4) When will this end?"))

DEFINE_DIALOG(DIALOG_135,1,4,95,200, _("6th question:\n\
There are ten candies in\n\
a jar. You take three out.\n\
How many do you have?\n\
1) Five candies\n\
2) Four candies\n\
3) Three candies\n\
4) Six candies"))

DEFINE_DIALOG(DIALOG_136,1,4,95,200, _("7th question:\n\
a is bigger than b and\n\
b is bigger than c.\n\
What is c?\n\
1) c is bigger than a\n\
2) a is bigger than c\n\
3) b is bigger than a~1\n\
4) a is equal to c"))

DEFINE_DIALOG(DIALOG_137,1,4,95,200, _("8th question:\n\
If hypothetically I'd do an\n\
epic backflip, how epic\n\
would it be?\n\
1) Toads can't backflip\n\
2) Very epic\n\
3) Not epic at all\n\
4) Maybe epic"))

DEFINE_DIALOG(DIALOG_138,1,4,95,200, _("9th question:\n\
What's up?\n\
(Choose the best answer)\n\
\n\
1) The sky\n\
2) Anti-down\n\
3) Why are you friendly?\n\
4) I am doing very well!"))

DEFINE_DIALOG(DIALOG_139,1,4,95,200, _("You made this far.\n\
Good luck on the next\n\
one!\n\
\n\
The final question:\n\
Try pressing Alt ~ F4 at\n\
the same time.\n\
What happened?\n\
1) Savestate was placed\n\
2) Savestate was loaded\n\
3) PJ64 Closed\n\
4) Absolutely nothing"))

DEFINE_DIALOG(DIALOG_140,1,1,95,200, _("Congratulations!\n\
You passed the idiot test!"))

DEFINE_DIALOG(DIALOG_141,1,3,95,200, _("\n\
     Beep Beep Beep\n\
\n\
Hello? Can you hear me,\n\
Mario? Oh, great that\n\
you can! Listen, Mario!\n\
You see, I am kind of\n\
paid to help you save our\n\
New Earth. Bowser has\n\
engaged in a conspiracy\n\
and he is soon going to\n\
destroy this planet. We\n\
need to put a stop to\n\
that and defeat him!\n\
We must succeed, Mario!\n\
From now on I will be\n\
calling you every time\n\
I think you need to be\n\
notified of something.\n\
From now on, just keep\n\
collecting those shiny\n\
stars so that you can\n\
access Bowser's Skyscra-\n\
pers where he most like-\n\
ly is right now. See you!"))

DEFINE_DIALOG(DIALOG_142,1,3,95,200, _("\n\
     Beep Beep Beep\n\
\n\
Hello, it's me again! It\n\
seems that you have just\n\
obtained 15 stars and\n\
that you can now access\n\
the Bowser's Skyscrapers.\n\
Bowser's Skyscrapers are\n\
all blue so you should not\n\
have any trouble finding\n\
them. Call you later!"))

DEFINE_DIALOG(DIALOG_143,1,3,95,200, _("\n\
     Beep Beep Beep\n\
\n\
It's me again! It looks\n\
like you have 50 stars\n\
obtained. You can now\n\
enter Bowser's Retro\n\
Castle, but before you\n\
can enter it, you need\n\
to activate the vanish\n\
cap that will grant you\n\
the access to that castle.\n\
The vanish cap is located\n\
inside the cage-looking\n\
structure. Good luck\n\
with that and I'll call\n\
you later, Mario!"))

DEFINE_DIALOG(DIALOG_144,1,3,95,200, _("\n\
     Beep Beep Beep\n\
\n\
Hey nice job, Mario! I see\n\
that you have obtained\n\
70 stars now. You can\n\
now access Bowser's\n\
Fransium Factory where\n\
his secret hideout is. I'm\n\
sure that he is hiding\n\
there and that you can\n\
put a stop on destroying\n\
New Earth. You can do\n\
it, Mario!"))

DEFINE_DIALOG(DIALOG_145,1,3,95,200, _("\n\
     Beep Beep Beep\n\
\n\
Hey again, Mario. Have\n\
you beaten Bowser yet?\n\
If you have, I have some-\n\
thing I need to tell you.\n\
What ever you do, please\n\
do NOT enter beyond the\n\
landmark named Earth\n\
Skies. For security rea-\n\
sons, I cannot tell you\n\
what is beyond that\n\
landmark. Just please,\n\
don't go beyond that\n\
landmark. You will\n\
regret it!"))

DEFINE_DIALOG(DIALOG_146,1,3,95,200, _("\n\
     Beep Beep Beep\n\
\n\
What the hell, Mario!\n\
I thought I made it loud\n\
and clear to NOT enter\n\
this place and despite all\n\
of that, you still entered.\n\
Why didn't you listen to\n\
me? Just why? You just\n\
destroyed the entire\n\
universe with your ac-\n\
tions. Where are you,\n\
you might ask? Well, you\n\
are now quite figurative-\n\
ly in hell, meaning that\n\
your state of mind is in\n\
an eternal darkness. And\n\
there's nothing you can\n\
do to escape it.\n\
\n\
(to be continiued in\n\
Mario's New Earth 2)"))

DEFINE_DIALOG(DIALOG_147,1,5,95,200, _(""))

DEFINE_DIALOG(DIALOG_148,1,6,95,200, _(""))

DEFINE_DIALOG(DIALOG_149,1,3,95,200, _(""))

DEFINE_DIALOG(DIALOG_150,1,5,95,200, _(""))

DEFINE_DIALOG(DIALOG_151,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_152,1,3,95,200, _(""))

DEFINE_DIALOG(DIALOG_153,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_154,1,5,95,200, _(""))

DEFINE_DIALOG(DIALOG_155,1,6,95,200, _(""))

DEFINE_DIALOG(DIALOG_156,1,5,95,200, _(""))

DEFINE_DIALOG(DIALOG_157,1,5,95,200, _(""))

DEFINE_DIALOG(DIALOG_158,1,6,95,200, _(""))

DEFINE_DIALOG(DIALOG_159,1,6,95,200, _(""))

DEFINE_DIALOG(DIALOG_160,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_161,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_162,1,2,95,200, _("...............................................................\n\
..............................................................\n\
(This is the silent MIPS\n\
who rarely talks)\n\
...............................................................\n\
...............................................................\n\
(He seems to like you)\n\
\n\
(He may reward you with\n\
a star)"))

DEFINE_DIALOG(DIALOG_163,1,5,95,200, _("This can't be happening!\n\
I thought my plan was\n\
perfect. But like always,\n\
Mario, you somehow al-\n\
ways manage to defeat\n\
me when I least expect\n\
it. I guess I am defeated\n\
for good now. Goodbye,\n\
Mario!"))

DEFINE_DIALOG(DIALOG_164,1,4,95,200, _(""))

DEFINE_DIALOG(DIALOG_165,1,1,95,200, _("Get out of here!\n\
You shouldn't be here!"))

DEFINE_DIALOG(DIALOG_166,1,1,95,200, _("Please leave this place!\n\
You don't know what\n\
this place has beyond it!"))

DEFINE_DIALOG(DIALOG_167,1,1,95,200, _("Okay, fine, enter...,\n\
You are about to enter\n\
       The Void\n\
Just remember that\n\
you have no idea what\n\
you are doing."))

DEFINE_DIALOG(DIALOG_168,1,1,95,200, _("Final Warning!\n\
You will regret this!\n\
If you continue...\n\
you will face severe\n\
consequences!"))

DEFINE_DIALOG(DIALOG_169,1,4,95,200, _("You thought that this\n\
road wouldn't have\n\
a quiz section. Wrong!\n\
\n\
So you see that black\n\
sphere to your right?\n\
That's the Black Core and\n\
it powers the universe.\n\
11th question:\n\
What would happen if\n\
you were enter the\n\
Black Core?\n\
1) Please\n\
2) Leave\n\
3) Universe ↔ Kaboom\n\
4) This Place"))

