build/us_n64/actors/common0.o: actors/common0.c \
 include/n64/PR/ultratypes.h include/n64/PR/gbi.h include/config.h \
 include/config/config_audio.h include/config/config_benchmark.h \
 include/config/config_camera.h include/config/config_game.h \
 include/config/config_collision.h include/config/config_cutscenes.h \
 include/config/config_debug.h include/config/config_goddard.h \
 include/config/config_graphics.h include/config/config_menu.h \
 include/config/config_movement.h include/config/config_objects.h \
 include/config/config_rom.h include/config/config_safeguards.h \
 include/n64/PR/gbi-poslight.h include/macros.h include/platform_info.h \
 include/surface_terrains.h include/types.h include/n64/ultra64.h \
 include/n64/PR/rcp.h include/n64/PR/R4300.h include/n64/PR/os.h \
 include/n64/PR/os_thread.h include/n64/PR/os_message.h \
 include/n64/PR/os_exception.h include/n64/PR/os_tlb.h \
 include/n64/PR/os_pi.h include/n64/PR/os_thread.h \
 include/n64/PR/os_message.h include/n64/PR/os_vi.h \
 include/n64/PR/os_ai.h include/n64/PR/os_si.h include/n64/PR/os_time.h \
 include/n64/PR/os_cont.h include/n64/PR/os_pfs.h \
 include/n64/PR/os_gbpak.h include/n64/PR/os_pfs.h \
 include/n64/PR/os_voice.h include/n64/PR/os_cache.h \
 include/n64/PR/os_debug.h include/n64/PR/os_error.h \
 include/n64/PR/os_gio.h include/n64/PR/os_reg.h \
 include/n64/PR/os_system.h include/n64/PR/os_eeprom.h \
 include/n64/PR/os_flash.h include/n64/PR/os_host.h \
 include/n64/PR/os_convert.h include/n64/PR/os_rdp.h \
 include/n64/PR/os_rsp.h include/n64/PR/os_motor.h \
 include/n64/PR/os_libc.h include/n64/PR/os_version.h \
 include/n64/PR/region.h include/n64/PR/rmon.h include/n64/PR/sptask.h \
 include/n64/PR/mbi.h include/n64/PR/abi.h include/n64/PR/libaudio.h \
 include/n64/PR/abi.h include/n64/PR/gu.h include/n64/PR/ramrom.h \
 include/n64/PR/sp.h include/n64/PR/ucode.h include/n64/PR/ultraerror.h \
 include/n64/PR/ultralog.h include/macros.h include/make_const_nonconst.h \
 actors/blue_coin_switch/model.inc.c \
 build/us_n64/actors/blue_coin_switch/blue_coin_switch_side.rgba16.inc.c \
 build/us_n64/actors/blue_coin_switch/blue_coin_switch_top.rgba16.inc.c \
 actors/blue_coin_switch/collision.inc.c actors/amp/model.inc.c \
 build/us_n64/actors/amp/amp_electricity.rgba16.inc.c \
 build/us_n64/actors/amp/amp_eyes.rgba16.inc.c \
 build/us_n64/actors/amp/amp_body.rgba16.inc.c \
 build/us_n64/actors/amp/amp_mouth.rgba16.inc.c \
 actors/amp/anims/data.inc.c actors/amp/anims/animation.inc.c \
 actors/amp/anims/table.inc.c actors/cannon_lid/model.inc.c \
 build/us_n64/actors/cannon_lid/cannon_lid.rgba16.inc.c \
 actors/cannon_lid/collision.inc.c actors/cannon_base/model.inc.c \
 build/us_n64/actors/cannon_base/cannon_base.rgba16.inc.c \
 actors/cannon_barrel/model.inc.c \
 build/us_n64/actors/cannon_barrel/cannon_barrel.rgba16.inc.c \
 actors/chuckya/model.inc.c \
 build/us_n64/actors/chuckya/chuckya_eyes.rgba16.inc.c \
 build/us_n64/actors/chuckya/chuckya_hand_antenna.rgba16.inc.c \
 build/us_n64/actors/chuckya/chuckya_body_arm_left_side.rgba16.inc.c \
 build/us_n64/actors/chuckya/chuckya_body_arm_right_side.rgba16.inc.c \
 actors/chuckya/anims/data.inc.c actors/chuckya/anims/anim_0800AF68.inc.c \
 actors/chuckya/anims/anim_0800B1A8.inc.c \
 actors/chuckya/anims/anim_0800B4A8.inc.c \
 actors/chuckya/anims/anim_0800B9F8.inc.c \
 actors/chuckya/anims/anim_0800BBEC.inc.c \
 actors/chuckya/anims/anim_0800C058.inc.c \
 actors/chuckya/anims/table.inc.c actors/purple_switch/model.inc.c \
 build/us_n64/actors/purple_switch/purple_switch_base.rgba16.inc.c \
 build/us_n64/actors/purple_switch/purple_switch_exclamation_point.rgba16.inc.c \
 actors/purple_switch/collision.inc.c \
 actors/checkerboard_platform/model.inc.c \
 build/us_n64/actors/checkerboard_platform/checkerboard_platform_side.rgba16.inc.c \
 build/us_n64/actors/checkerboard_platform/checkerboard_platform.rgba16.inc.c \
 actors/checkerboard_platform/collision.inc.c actors/heart/model.inc.c \
 build/us_n64/actors/heart/spinning_heart.rgba16.inc.c \
 actors/flyguy/model.inc.c \
 build/us_n64/actors/flyguy/flyguy_cloth_wrinkle.rgba16.inc.c \
 build/us_n64/actors/flyguy/flyguy_face.custom.rgba16.inc.c \
 build/us_n64/actors/flyguy/flyguy_propeller.ia16.inc.c \
 actors/flyguy/anims/data.inc.c actors/flyguy/anims/anim_08011A4C.inc.c \
 actors/flyguy/anims/table.inc.c actors/breakable_box/model.inc.c \
 build/us_n64/actors/breakable_box/crazy_box_surface.rgba16.inc.c \
 build/us_n64/actors/breakable_box/cork_box_surface.rgba16.inc.c \
 actors/breakable_box/collision.inc.c actors/exclamation_box/model.inc.c \
 build/us_n64/actors/exclamation_box/vanish_cap_box_front.rgba16.inc.c \
 build/us_n64/actors/exclamation_box/vanish_cap_box_side.rgba16.inc.c \
 build/us_n64/actors/exclamation_box/metal_cap_box_front.rgba16.inc.c \
 build/us_n64/actors/exclamation_box/metal_cap_box_side.rgba16.inc.c \
 build/us_n64/actors/exclamation_box/wing_cap_box_front.rgba16.inc.c \
 build/us_n64/actors/exclamation_box/wing_cap_box_side.rgba16.inc.c \
 build/us_n64/actors/exclamation_box/exclamation_box_front.rgba16.inc.c \
 build/us_n64/actors/exclamation_box/exclamation_box_side.rgba16.inc.c \
 actors/goomba/model.inc.c \
 build/us_n64/actors/goomba/goomba_body.rgba16.inc.c \
 build/us_n64/actors/goomba/goomba_face.rgba16.inc.c \
 build/us_n64/actors/goomba/goomba_face_blink.rgba16.inc.c \
 build/us_n64/actors/goomba/custom_floomba_face.rgba16.inc.c \
 build/us_n64/actors/goomba/custom_floomba_face_blink.rgba16.inc.c \
 actors/goomba/anims/data.inc.c actors/goomba/anims/anim_0801DA34.inc.c \
 actors/goomba/anims/table.inc.c actors/bobomb/model.inc.c \
 build/us_n64/actors/bobomb/bob-omb_left_side.rgba16.inc.c \
 build/us_n64/actors/bobomb/bob-omb_right_side.rgba16.inc.c \
 build/us_n64/actors/bobomb/bob-omb_buddy_left_side.rgba16.inc.c \
 build/us_n64/actors/bobomb/bob-omb_buddy_right_side.rgba16.inc.c \
 build/us_n64/actors/bobomb/bob-omb_eyes.rgba16.inc.c \
 build/us_n64/actors/bobomb/bob-omb_eyes_blink.rgba16.inc.c \
 actors/bobomb/anims/data.inc.c actors/bobomb/anims/anim_080237FC.inc.c \
 actors/bobomb/anims/anim_08023954.inc.c actors/bobomb/anims/table.inc.c \
 actors/metal_box/model.inc.c \
 build/us_n64/actors/metal_box/metal_box_side.rgba16.inc.c \
 actors/metal_box/collision.inc.c \
 actors/exclamation_box_outline/model.inc.c \
 build/us_n64/actors/exclamation_box_outline/exclamation_box_outline.rgba16.inc.c \
 build/us_n64/actors/exclamation_box_outline/exclamation_point.rgba16.inc.c \
 actors/exclamation_box_outline/collision.inc.c \
 actors/test_platform/model.inc.c actors/test_platform/collision.inc.c \
 actors/koopa_shell/model.inc.c \
 build/us_n64/actors/koopa_shell/koopa_shell_front.rgba16.inc.c \
 build/us_n64/actors/koopa_shell/koopa_shell_back.rgba16.inc.c \
 actors/Noteblock_MOP/model.inc.h actors/Noteblock_MOP/model.inc.c \
 actors/Noteblock_MOP/model.inc.h actors/Noteblock_MOP/collision.inc.c \
 actors/Noteblock_MOP/texture.inc.c \
 build/us_n64/actors/Noteblock_MOP/Noteblock_MOP_0x301cfb0.rgba16.inc.c \
 actors/Checkpoint_Flag_MOP/model.inc.h \
 actors/Checkpoint_Flag_MOP/model.inc.c \
 actors/Checkpoint_Flag_MOP/model.inc.h \
 actors/Checkpoint_Flag_MOP/texture.inc.c \
 build/us_n64/actors/Checkpoint_Flag_MOP/Checkpoint_Flag_MOP_0x604410.rgba16.inc.c \
 build/us_n64/actors/Checkpoint_Flag_MOP/Checkpoint_Flag_MOP_0x604c10.rgba16.inc.c \
 actors/FlipBlock_MOP/model.inc.h actors/FlipBlock_MOP/model.inc.c \
 actors/FlipBlock_MOP/model.inc.h actors/FlipBlock_MOP/collision.inc.c \
 actors/FlipBlock_MOP/texture.inc.c \
 build/us_n64/actors/FlipBlock_MOP/FlipBlock_MOP.rgba16.inc.c \
 actors/Flipswap_Platform_MOP/model.inc.h \
 actors/Flipswap_Platform_MOP/collision.inc.c \
 actors/Flipswap_Platform_MOP/model.inc.c \
 actors/Flipswap_Platform_MOP/model.inc.h \
 actors/Flipswap_Platform_MOP/texture.inc.c \
 build/us_n64/actors/Flipswap_Platform_MOP/Flipswap_Platform_MOP_0x5f8780.rgba16.inc.c \
 actors/Flipswap_Platform_Border_MOP/model.inc.h \
 actors/Flipswap_Platform_Border_MOP/model.inc.c \
 actors/Flipswap_Platform_Border_MOP/model.inc.h \
 actors/Flipswap_Platform_Border_MOP/texture.inc.c \
 build/us_n64/actors/Flipswap_Platform_Border_MOP/Flipswap_Platform_Border_MOP.rgba16.inc.c \
 actors/Flipswitch_Panel_MOP/model.inc.h \
 actors/Flipswitch_Panel_MOP/model.inc.c \
 actors/Flipswitch_Panel_MOP/model.inc.h \
 actors/Flipswitch_Panel_MOP/collision.inc.c \
 actors/Flipswitch_Panel_MOP/texture.inc.c \
 build/us_n64/actors/Flipswitch_Panel_MOP/Flipswitch_Panel_MOP_0x5fa030.rgba16.inc.c \
 build/us_n64/actors/Flipswitch_Panel_MOP/Flipswitch_Panel_MOP_0x5fb1a0.rgba16.inc.c \
 build/us_n64/actors/Flipswitch_Panel_MOP/Flipswitch_Panel_MOP_0x5fb9a0.rgba16.inc.c \
 actors/Green_Switchboard_MOP/model.inc.h \
 actors/Green_Switchboard_MOP/model.inc.c \
 actors/Green_Switchboard_MOP/model.inc.h \
 actors/Green_Switchboard_MOP/collision.inc.c \
 actors/Green_Switchboard_MOP/texture.inc.c \
 build/us_n64/actors/Green_Switchboard_MOP/Green_Switchboard_MOP_0x5fc1b0.rgba16.inc.c \
 actors/Green_Switchboard_Gears_MOP/model.inc.h \
 actors/Green_Switchboard_Gears_MOP/model.inc.c \
 actors/Green_Switchboard_Gears_MOP/model.inc.h \
 actors/Green_Switchboard_Gears_MOP/texture.inc.c \
 build/us_n64/actors/Green_Switchboard_Gears_MOP/Green_Switchboard_Gears_MOP_0x5fdf50.rgba16.inc.c \
 actors/Moving_Rotating_Block_MOP/model.inc.h \
 actors/Moving_Rotating_Block_MOP/collision.inc.c \
 actors/Moving_Rotating_Block_MOP/model.inc.c \
 actors/Moving_Rotating_Block_MOP/model.inc.h \
 actors/Moving_Rotating_Block_MOP/texture.inc.c \
 build/us_n64/actors/Moving_Rotating_Block_MOP/Moving_Rotating_Block_MOP_0x6036a0.rgba16.inc.c \
 build/us_n64/actors/Moving_Rotating_Block_MOP/Moving_Rotating_Block_MOP_0x600eb0.rgba16.inc.c \
 actors/SandBlock_MOP/model.inc.h actors/SandBlock_MOP/model.inc.c \
 actors/SandBlock_MOP/model.inc.h actors/SandBlock_MOP/collision.inc.c \
 actors/SandBlock_MOP/texture.inc.c \
 build/us_n64/actors/SandBlock_MOP/Sandblock_MOP_0x3021354.rgba16.inc.c \
 actors/Shrink_Platform_MOP/model.inc.h \
 actors/Shrink_Platform_MOP/model.inc.c \
 actors/Shrink_Platform_MOP/model.inc.h \
 actors/Shrink_Platform_MOP/collision.inc.c \
 actors/Shrink_Platform_MOP/texture.inc.c \
 build/us_n64/actors/Shrink_Platform_MOP/Shrink_Platform_MOP_0x3020930.rgba16.inc.c \
 actors/Shrink_Platform_Border_MOP/model.inc.h \
 actors/Shrink_Platform_Border_MOP/model.inc.c \
 actors/Shrink_Platform_Border_MOP/texture.inc.c \
 actors/Spring_MOP/model.inc.h actors/Spring_MOP/model.inc.c \
 actors/Spring_MOP/model.inc.h actors/Spring_MOP/texture.inc.c \
 build/us_n64/actors/Spring_MOP/Spring_MOP_0x301dc38.rgba16.inc.c \
 actors/Switchblock_MOP/model.inc.h actors/Switchblock_MOP/model.inc.c \
 actors/Switchblock_MOP/model.inc.h \
 actors/Switchblock_MOP/collision.inc.c \
 actors/Switchblock_MOP/texture.inc.c \
 build/us_n64/actors/Switchblock_MOP/Switchblock_MOP_0x5f1db0.rgba16.inc.c \
 actors/Switchblock_Switch_MOP/model.inc.h \
 actors/Switchblock_Switch_MOP/model.inc.c \
 actors/Switchblock_Switch_MOP/model.inc.h \
 actors/Switchblock_Switch_MOP/collision.inc.c \
 actors/Switchblock_Switch_MOP/texture.inc.c \
 build/us_n64/actors/Switchblock_Switch_MOP/Switchblock_Switch_MOP.rgba16.inc.c \
 actors/chain_chomp_gate/model.inc.c \
 build/us_n64/actors/chain_chomp_gate/t.rgba16.inc.c \
 actors/chain_chomp_gate/collision.inc.c actors/grate_door/model.inc.c \
 actors/grate_door/collision.inc.c actors/star_door/model.inc.c \
 build/us_n64/actors/star_door/7.rgba16.inc.c \
 build/us_n64/actors/star_door/5.rgba16.inc.c \
 build/us_n64/actors/star_door/6.rgba16.inc.c \
 actors/star_door/collision.inc.c \
 actors/track_for_pyramid_platforms/model.inc.c \
 build/us_n64/actors/track_for_pyramid_platforms/rr_textures.03800.rgba16.inc.c \
 actors/square_platform/model.inc.c \
 build/us_n64/actors/square_platform/rr_textures.02000.rgba16.inc.c \
 actors/square_platform/collision.inc.c
