build/us_n64/src/goddard/renderer.o: src/goddard/renderer.c \
 include/n64/ultra64.h include/n64/PR/ultratypes.h include/n64/PR/rcp.h \
 include/n64/PR/R4300.h include/n64/PR/os.h include/n64/PR/os_thread.h \
 include/n64/PR/os_message.h include/n64/PR/os_exception.h \
 include/n64/PR/os_tlb.h include/n64/PR/os_pi.h \
 include/n64/PR/os_thread.h include/n64/PR/os_message.h \
 include/n64/PR/os_vi.h include/n64/PR/os_ai.h include/n64/PR/os_si.h \
 include/n64/PR/os_time.h include/n64/PR/os_cont.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_gbpak.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_voice.h \
 include/n64/PR/os_cache.h include/n64/PR/os_debug.h \
 include/n64/PR/os_error.h include/n64/PR/os_gio.h \
 include/n64/PR/os_reg.h include/n64/PR/os_system.h \
 include/n64/PR/os_eeprom.h include/n64/PR/os_flash.h \
 include/n64/PR/os_host.h include/n64/PR/os_convert.h \
 include/n64/PR/os_rdp.h include/n64/PR/os_rsp.h \
 include/n64/PR/os_motor.h include/n64/PR/os_libc.h \
 include/n64/PR/os_version.h include/n64/PR/region.h \
 include/n64/PR/rmon.h include/n64/PR/sptask.h include/n64/PR/mbi.h \
 include/n64/PR/gbi.h include/config.h include/config/config_audio.h \
 include/config/config_benchmark.h include/config/config_camera.h \
 include/config/config_game.h include/config/config_collision.h \
 include/config/config_cutscenes.h include/config/config_debug.h \
 include/config/config_goddard.h include/config/config_graphics.h \
 include/config/config_menu.h include/config/config_movement.h \
 include/config/config_objects.h include/config/config_rom.h \
 include/config/config_safeguards.h include/n64/PR/gbi-poslight.h \
 include/n64/PR/abi.h include/n64/PR/libaudio.h include/n64/PR/abi.h \
 include/n64/PR/gu.h include/n64/PR/ramrom.h include/n64/PR/sp.h \
 include/n64/PR/ucode.h include/n64/PR/ultraerror.h \
 include/n64/PR/ultralog.h include/libc/stdarg.h include/libc/stdio.h \
 src/goddard/debug_utils.h src/goddard/gd_types.h include/macros.h \
 include/platform_info.h src/goddard/draw_objects.h \
 src/goddard/dynlist_proc.h src/goddard/dynlists/dynlists.h \
 src/goddard/dynlists/../gd_types.h src/goddard/gd_macros.h \
 src/goddard/gd_main.h src/goddard/gd_math.h src/goddard/gd_memory.h \
 src/goddard/objects.h src/goddard/renderer.h src/goddard/sfx.h \
 src/goddard/shape_helper.h src/goddard/skin.h include/types.h \
 include/macros.h build/us_n64/textures/intro_raw/hand_open.rgba16.inc.c \
 build/us_n64/textures/intro_raw/hand_closed.rgba16.inc.c \
 build/us_n64/textures/intro_raw/red_star_0.rgba16.inc.c \
 build/us_n64/textures/intro_raw/red_star_1.rgba16.inc.c \
 build/us_n64/textures/intro_raw/red_star_2.rgba16.inc.c \
 build/us_n64/textures/intro_raw/red_star_3.rgba16.inc.c \
 build/us_n64/textures/intro_raw/red_star_4.rgba16.inc.c \
 build/us_n64/textures/intro_raw/red_star_5.rgba16.inc.c \
 build/us_n64/textures/intro_raw/red_star_6.rgba16.inc.c \
 build/us_n64/textures/intro_raw/red_star_7.rgba16.inc.c \
 build/us_n64/textures/intro_raw/white_star_0.rgba16.inc.c \
 build/us_n64/textures/intro_raw/white_star_1.rgba16.inc.c \
 build/us_n64/textures/intro_raw/white_star_2.rgba16.inc.c \
 build/us_n64/textures/intro_raw/white_star_3.rgba16.inc.c \
 build/us_n64/textures/intro_raw/white_star_4.rgba16.inc.c \
 build/us_n64/textures/intro_raw/white_star_5.rgba16.inc.c \
 build/us_n64/textures/intro_raw/white_star_6.rgba16.inc.c \
 build/us_n64/textures/intro_raw/white_star_7.rgba16.inc.c \
 build/us_n64/textures/intro_raw/sparkle_0.rgba16.inc.c \
 build/us_n64/textures/intro_raw/sparkle_1.rgba16.inc.c \
 build/us_n64/textures/intro_raw/sparkle_2.rgba16.inc.c \
 build/us_n64/textures/intro_raw/sparkle_3.rgba16.inc.c \
 build/us_n64/textures/intro_raw/sparkle_4.rgba16.inc.c \
 build/us_n64/textures/intro_raw/sparkle_5.rgba16.inc.c \
 build/us_n64/textures/intro_raw/mario_face_shine.ia8.inc.c
