build/us_n64/actors/group3.o: actors/group3.c include/n64/PR/ultratypes.h \
 include/n64/PR/gbi.h include/config.h include/config/config_audio.h \
 include/config/config_benchmark.h include/config/config_camera.h \
 include/config/config_game.h include/config/config_collision.h \
 include/config/config_cutscenes.h include/config/config_debug.h \
 include/config/config_goddard.h include/config/config_graphics.h \
 include/config/config_menu.h include/config/config_movement.h \
 include/config/config_objects.h include/config/config_rom.h \
 include/config/config_safeguards.h include/n64/PR/gbi-poslight.h \
 include/macros.h include/platform_info.h include/surface_terrains.h \
 include/types.h include/n64/ultra64.h include/n64/PR/rcp.h \
 include/n64/PR/R4300.h include/n64/PR/os.h include/n64/PR/os_thread.h \
 include/n64/PR/os_message.h include/n64/PR/os_exception.h \
 include/n64/PR/os_tlb.h include/n64/PR/os_pi.h \
 include/n64/PR/os_thread.h include/n64/PR/os_message.h \
 include/n64/PR/os_vi.h include/n64/PR/os_ai.h include/n64/PR/os_si.h \
 include/n64/PR/os_time.h include/n64/PR/os_cont.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_gbpak.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_voice.h \
 include/n64/PR/os_cache.h include/n64/PR/os_debug.h \
 include/n64/PR/os_error.h include/n64/PR/os_gio.h \
 include/n64/PR/os_reg.h include/n64/PR/os_system.h \
 include/n64/PR/os_eeprom.h include/n64/PR/os_flash.h \
 include/n64/PR/os_host.h include/n64/PR/os_convert.h \
 include/n64/PR/os_rdp.h include/n64/PR/os_rsp.h \
 include/n64/PR/os_motor.h include/n64/PR/os_libc.h \
 include/n64/PR/os_version.h include/n64/PR/region.h \
 include/n64/PR/rmon.h include/n64/PR/sptask.h include/n64/PR/mbi.h \
 include/n64/PR/abi.h include/n64/PR/libaudio.h include/n64/PR/abi.h \
 include/n64/PR/gu.h include/n64/PR/ramrom.h include/n64/PR/sp.h \
 include/n64/PR/ucode.h include/n64/PR/ultraerror.h \
 include/n64/PR/ultralog.h include/macros.h include/make_const_nonconst.h \
 actors/king_bobomb/model.inc.c \
 build/us_n64/actors/king_bobomb/king_bob-omb_arm.rgba16.inc.c \
 build/us_n64/actors/king_bobomb/king_bob-omb_eyes.rgba16.inc.c \
 build/us_n64/actors/king_bobomb/king_bob-omb_eyes_blink.rgba16.inc.c \
 build/us_n64/actors/king_bobomb/king_bob-omb_hand.rgba16.inc.c \
 build/us_n64/actors/king_bobomb/king_bob-omb_crown_rim.rgba16.inc.c \
 build/us_n64/actors/king_bobomb/king_bob-omb_left_side.rgba16.inc.c \
 build/us_n64/actors/king_bobomb/king_bob-omb_right_side.rgba16.inc.c \
 actors/king_bobomb/anims/data.inc.c \
 actors/king_bobomb/anims/anim_0500BDFC.inc.c \
 actors/king_bobomb/anims/anim_0500C2AC.inc.c \
 actors/king_bobomb/anims/anim_0500C520.inc.c \
 actors/king_bobomb/anims/anim_0500C774.inc.c \
 actors/king_bobomb/anims/anim_0500CFCC.inc.c \
 actors/king_bobomb/anims/anim_0500D5B0.inc.c \
 actors/king_bobomb/anims/anim_0500D978.inc.c \
 actors/king_bobomb/anims/anim_0500DDD8.inc.c \
 actors/king_bobomb/anims/anim_0500E10C.inc.c \
 actors/king_bobomb/anims/anim_0500F078.inc.c \
 actors/king_bobomb/anims/anim_0500F6C8.inc.c \
 actors/king_bobomb/anims/anim_0500FE18.inc.c \
 actors/king_bobomb/anims/table.inc.c actors/water_bubble/model.inc.c \
 build/us_n64/actors/water_bubble/water_bubble.rgba16.inc.c
