build/us_n64/actors/group9.o: actors/group9.c include/n64/PR/ultratypes.h \
 include/n64/PR/gbi.h include/config.h include/config/config_audio.h \
 include/config/config_benchmark.h include/config/config_camera.h \
 include/config/config_game.h include/config/config_collision.h \
 include/config/config_cutscenes.h include/config/config_debug.h \
 include/config/config_goddard.h include/config/config_graphics.h \
 include/config/config_menu.h include/config/config_movement.h \
 include/config/config_objects.h include/config/config_rom.h \
 include/config/config_safeguards.h include/n64/PR/gbi-poslight.h \
 include/macros.h include/platform_info.h include/surface_terrains.h \
 include/types.h include/n64/ultra64.h include/n64/PR/rcp.h \
 include/n64/PR/R4300.h include/n64/PR/os.h include/n64/PR/os_thread.h \
 include/n64/PR/os_message.h include/n64/PR/os_exception.h \
 include/n64/PR/os_tlb.h include/n64/PR/os_pi.h \
 include/n64/PR/os_thread.h include/n64/PR/os_message.h \
 include/n64/PR/os_vi.h include/n64/PR/os_ai.h include/n64/PR/os_si.h \
 include/n64/PR/os_time.h include/n64/PR/os_cont.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_gbpak.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_voice.h \
 include/n64/PR/os_cache.h include/n64/PR/os_debug.h \
 include/n64/PR/os_error.h include/n64/PR/os_gio.h \
 include/n64/PR/os_reg.h include/n64/PR/os_system.h \
 include/n64/PR/os_eeprom.h include/n64/PR/os_flash.h \
 include/n64/PR/os_host.h include/n64/PR/os_convert.h \
 include/n64/PR/os_rdp.h include/n64/PR/os_rsp.h \
 include/n64/PR/os_motor.h include/n64/PR/os_libc.h \
 include/n64/PR/os_version.h include/n64/PR/region.h \
 include/n64/PR/rmon.h include/n64/PR/sptask.h include/n64/PR/mbi.h \
 include/n64/PR/abi.h include/n64/PR/libaudio.h include/n64/PR/abi.h \
 include/n64/PR/gu.h include/n64/PR/ramrom.h include/n64/PR/sp.h \
 include/n64/PR/ucode.h include/n64/PR/ultraerror.h \
 include/n64/PR/ultralog.h include/macros.h include/make_const_nonconst.h \
 actors/bookend/model.inc.c \
 build/us_n64/actors/bookend/bookend_spine.rgba16.inc.c \
 build/us_n64/actors/bookend/bookend_tooth.rgba16.inc.c \
 build/us_n64/actors/bookend/bookend_mouth.rgba16.inc.c \
 build/us_n64/actors/bookend/bookend_pages.rgba16.inc.c \
 build/us_n64/actors/bookend/bookend_cover.rgba16.inc.c \
 actors/bookend/anims/data.inc.c actors/bookend/anims/anim_050023F4.inc.c \
 actors/bookend/anims/anim_05002510.inc.c \
 actors/bookend/anims/anim_05002528.inc.c \
 actors/bookend/anims/table.inc.c actors/book/model.inc.c \
 build/us_n64/actors/book/book_cover.rgba16.inc.c \
 actors/chair/model.inc.c \
 build/us_n64/actors/chair/chair_front.rgba16.inc.c \
 build/us_n64/actors/chair/chair_leg.rgba16.inc.c \
 build/us_n64/actors/chair/chair_bottom.rgba16.inc.c \
 build/us_n64/actors/chair/chair_surface_unused.rgba16.inc.c \
 actors/chair/anims/data.inc.c actors/chair/anims/anim_0500576C.inc.c \
 actors/chair/anims/table.inc.c actors/small_key/model.inc.c \
 actors/mad_piano/model.inc.c \
 build/us_n64/actors/mad_piano/mad_piano_tooth.rgba16.inc.c \
 build/us_n64/actors/mad_piano/mad_piano_body.rgba16.inc.c \
 build/us_n64/actors/mad_piano/mad_piano_keys_corner.rgba16.inc.c \
 build/us_n64/actors/mad_piano/mad_piano_mouth.rgba16.inc.c \
 build/us_n64/actors/mad_piano/mad_piano_keys.rgba16.inc.c \
 build/us_n64/actors/mad_piano/mad_piano_keys_edge.rgba16.inc.c \
 actors/mad_piano/anims/data.inc.c \
 actors/mad_piano/anims/anim_05009A04.inc.c \
 actors/mad_piano/anims/anim_05009AFC.inc.c \
 actors/mad_piano/anims/table.inc.c actors/boo/model.inc.c \
 build/us_n64/actors/boo/boo_eyes.rgba16.inc.c \
 build/us_n64/actors/boo/boo_mouth.rgba16.inc.c \
 actors/haunted_cage/model.inc.c \
 build/us_n64/actors/haunted_cage/bbh_cage_floor.rgba16.inc.c \
 build/us_n64/actors/haunted_cage/bbh_cage_double_ornament.rgba16.inc.c \
 build/us_n64/actors/haunted_cage/bbh_cage_ornament.rgba16.inc.c \
 build/us_n64/actors/haunted_cage/bbh_cage_wooden_base.rgba16.inc.c \
 build/us_n64/actors/haunted_cage/bbh_cage_bars.rgba16.inc.c
