// 0x07023CB0 - 0x07023DB0
static const Vtx inside_castle_seg7_vertex_bowser_1_painting[] = {
    {{{ -7395,   1126,  -5772}, 0, {     0,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -7178,   1126,  -5989}, 0, {   992,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -7178,   1434,  -5989}, 0, {   992,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -7395,   1434,  -5772}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -7178,   1126,  -5989}, 0, {     0,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -6961,   1126,  -6206}, 0, {   992,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -6961,   1434,  -6206}, 0, {   992,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -7178,   1434,  -5989}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -7395,    819,  -5772}, 0, {     0,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -7178,    819,  -5989}, 0, {   992,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -7178,   1126,  -5989}, 0, {   992,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -7395,   1126,  -5772}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -7178,    819,  -5989}, 0, {     0,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -6961,    819,  -6206}, 0, {   992,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -6961,   1126,  -6206}, 0, {   992,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{ -7178,   1126,  -5989}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
};

// 0x07023DB0 - 0x07023FE0
const Gfx inside_castle_seg7_dl_bowser_1_painting[] = {
    gsDPPipeSync(),
    gsDPSetCycleType(G_CYC_2CYCLE),
    gsDPSetCombineMode(G_CC_TRILERP, G_CC_DECALRGB2),
    gsDPSetRenderMode(G_RM_PASS, G_RM_AA_ZB_OPA_SURF2),
    gsDPSetTextureLOD(G_TL_LOD),
    gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, G_TX_RENDERTILE + 1, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
    gsDPSetTileSize(1, 0, 0, 124, 124),
    gsSPTexture(0xFFFF, 0xFFFF, 1, G_TX_RENDERTILE, G_ON),
    gsSPVertex(inside_castle_seg7_vertex_bowser_1_painting, 16, 0),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_bowser_top_left),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_peach_top_left),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 256, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_bowser_top_right),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_peach_top_right),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 256, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_bowser_bottom_left),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_peach_bottom_left),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 256, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSP2Triangles( 8,  9, 10, 0x0,  8, 10, 11, 0x0),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_bowser_bottom_right),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_castle_seg7_texture_peach_bottom_right),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 256, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
    gsSPTexture(0xFFFF, 0xFFFF, 1, G_TX_RENDERTILE, G_OFF),
    gsDPPipeSync(),
    gsDPSetCycleType(G_CYC_1CYCLE),
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
    gsDPSetTextureLOD(G_TL_TILE),
    gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH),
    gsSPEndDisplayList(),
};
