build/us_n64/levels/castle_inside/leveldata.o: \
 levels/castle_inside/leveldata.c include/n64/ultra64.h \
 include/n64/PR/ultratypes.h include/n64/PR/rcp.h include/n64/PR/R4300.h \
 include/n64/PR/os.h include/n64/PR/os_thread.h \
 include/n64/PR/os_message.h include/n64/PR/os_exception.h \
 include/n64/PR/os_tlb.h include/n64/PR/os_pi.h \
 include/n64/PR/os_thread.h include/n64/PR/os_message.h \
 include/n64/PR/os_vi.h include/n64/PR/os_ai.h include/n64/PR/os_si.h \
 include/n64/PR/os_time.h include/n64/PR/os_cont.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_gbpak.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_voice.h \
 include/n64/PR/os_cache.h include/n64/PR/os_debug.h \
 include/n64/PR/os_error.h include/n64/PR/os_gio.h \
 include/n64/PR/os_reg.h include/n64/PR/os_system.h \
 include/n64/PR/os_eeprom.h include/n64/PR/os_flash.h \
 include/n64/PR/os_host.h include/n64/PR/os_convert.h \
 include/n64/PR/os_rdp.h include/n64/PR/os_rsp.h \
 include/n64/PR/os_motor.h include/n64/PR/os_libc.h \
 include/n64/PR/os_version.h include/n64/PR/region.h \
 include/n64/PR/rmon.h include/n64/PR/sptask.h include/n64/PR/mbi.h \
 include/n64/PR/gbi.h include/config.h include/config/config_audio.h \
 include/config/config_benchmark.h include/config/config_camera.h \
 include/config/config_game.h include/config/config_collision.h \
 include/config/config_cutscenes.h include/config/config_debug.h \
 include/config/config_goddard.h include/config/config_graphics.h \
 include/config/config_menu.h include/config/config_movement.h \
 include/config/config_objects.h include/config/config_rom.h \
 include/config/config_safeguards.h include/n64/PR/gbi-poslight.h \
 include/n64/PR/abi.h include/n64/PR/libaudio.h include/n64/PR/abi.h \
 include/n64/PR/gu.h include/n64/PR/ramrom.h include/n64/PR/sp.h \
 include/n64/PR/ucode.h include/n64/PR/ultraerror.h \
 include/n64/PR/ultralog.h include/sm64.h include/types.h \
 include/macros.h include/platform_info.h include/object_fields.h \
 include/object_constants.h include/sounds.h include/model_ids.h \
 include/mario_animation_ids.h include/mario_geo_switch_case_ids.h \
 include/surface_terrains.h include/segments.h include/segment_names.h \
 include/segment_symbols.h levels/level_defines.h \
 include/surface_terrains.h include/moving_texture_macros.h \
 src/game/moving_texture.h include/macros.h include/types.h \
 include/level_misc_macros.h include/macro_preset_names.h \
 include/special_preset_names.h include/textures.h include/dialog_ids.h \
 include/make_const_nonconst.h levels/castle_inside/texture.inc.c \
 build/us_n64/levels/castle_inside/castle_light.ia16.inc.c \
 build/us_n64/levels/castle_inside/1.rgba16.inc.c \
 build/us_n64/levels/castle_inside/2.ia16.inc.c \
 build/us_n64/levels/castle_inside/3.rgba16.inc.c \
 build/us_n64/levels/castle_inside/4.rgba16.inc.c \
 build/us_n64/levels/castle_inside/8.rgba16.inc.c \
 build/us_n64/levels/castle_inside/9.rgba16.inc.c \
 build/us_n64/levels/castle_inside/10.rgba16.inc.c \
 build/us_n64/levels/castle_inside/11.rgba16.inc.c \
 build/us_n64/levels/castle_inside/12.rgba16.inc.c \
 build/us_n64/levels/castle_inside/13.rgba16.inc.c \
 build/us_n64/levels/castle_inside/14.rgba16.inc.c \
 build/us_n64/levels/castle_inside/15.rgba16.inc.c \
 build/us_n64/levels/castle_inside/16.ia16.inc.c \
 build/us_n64/levels/castle_inside/17.rgba16.inc.c \
 build/us_n64/levels/castle_inside/18.rgba16.inc.c \
 build/us_n64/levels/castle_inside/19.rgba16.inc.c \
 build/us_n64/levels/castle_inside/20.rgba16.inc.c \
 build/us_n64/levels/castle_inside/21.rgba16.inc.c \
 build/us_n64/levels/castle_inside/22.rgba16.inc.c \
 build/us_n64/levels/castle_inside/23_us.rgba16.inc.c \
 build/us_n64/levels/castle_inside/24_us.rgba16.inc.c \
 build/us_n64/levels/castle_inside/25.rgba16.inc.c \
 build/us_n64/levels/castle_inside/26.rgba16.inc.c \
 build/us_n64/levels/castle_inside/27.rgba16.inc.c \
 build/us_n64/levels/castle_inside/28.rgba16.inc.c \
 build/us_n64/levels/castle_inside/29.rgba16.inc.c \
 build/us_n64/levels/castle_inside/30.rgba16.inc.c \
 build/us_n64/levels/castle_inside/31.rgba16.inc.c \
 build/us_n64/levels/castle_inside/32.rgba16.inc.c \
 build/us_n64/levels/castle_inside/33.rgba16.inc.c \
 build/us_n64/levels/castle_inside/34.rgba16.inc.c \
 build/us_n64/levels/castle_inside/35.rgba16.inc.c \
 build/us_n64/levels/castle_inside/36.rgba16.inc.c \
 build/us_n64/levels/castle_inside/37.rgba16.inc.c \
 build/us_n64/levels/castle_inside/38.rgba16.inc.c \
 build/us_n64/levels/castle_inside/39.rgba16.inc.c \
 build/us_n64/levels/castle_inside/40.rgba16.inc.c \
 levels/castle_inside/painting.inc.c src/game/paintings.h \
 levels/castle_inside/areas/1/1/model.inc.c \
 levels/castle_inside/areas/1/2/model.inc.c \
 levels/castle_inside/areas/1/3/model.inc.c \
 levels/castle_inside/areas/1/4/model.inc.c \
 levels/castle_inside/areas/1/5/model.inc.c \
 levels/castle_inside/areas/1/6/model.inc.c \
 levels/castle_inside/areas/1/7/model.inc.c \
 levels/castle_inside/areas/1/8/model.inc.c \
 levels/castle_inside/areas/1/9/model.inc.c \
 levels/castle_inside/areas/1/10/model.inc.c \
 levels/castle_inside/areas/1/11/model.inc.c \
 levels/castle_inside/areas/1/12/model.inc.c \
 levels/castle_inside/areas/1/13/model.inc.c \
 levels/castle_inside/areas/1/14/model.inc.c \
 levels/castle_inside/areas/1/15/model.inc.c \
 levels/castle_inside/areas/1/16/model.inc.c \
 levels/castle_inside/areas/1/17/model.inc.c \
 levels/castle_inside/areas/1/18/model.inc.c \
 levels/castle_inside/areas/1/19/model.inc.c \
 levels/castle_inside/areas/1/20/model.inc.c \
 levels/castle_inside/areas/1/21/model.inc.c \
 levels/castle_inside/areas/1/22/model.inc.c \
 levels/castle_inside/areas/1/23/model.inc.c \
 levels/castle_inside/areas/1/24/model.inc.c \
 levels/castle_inside/areas/1/25/model.inc.c \
 levels/castle_inside/areas/1/26/model.inc.c \
 levels/castle_inside/trap_door/model.inc.c \
 levels/castle_inside/areas/2/1/model.inc.c \
 levels/castle_inside/areas/2/2/model.inc.c \
 levels/castle_inside/areas/2/3/model.inc.c \
 levels/castle_inside/areas/2/4/model.inc.c \
 levels/castle_inside/areas/2/5/model.inc.c \
 levels/castle_inside/areas/2/6/model.inc.c \
 levels/castle_inside/areas/2/7/model.inc.c \
 levels/castle_inside/areas/2/8/model.inc.c \
 levels/castle_inside/areas/2/9/model.inc.c \
 levels/castle_inside/areas/2/pendulum/model.inc.c \
 levels/castle_inside/areas/2/10/model.inc.c \
 levels/castle_inside/areas/2/11/model.inc.c \
 levels/castle_inside/areas/2/12/model.inc.c \
 levels/castle_inside/areas/2/13/model.inc.c \
 levels/castle_inside/areas/2/14/model.inc.c \
 levels/castle_inside/areas/2/15/model.inc.c \
 levels/castle_inside/clock_minute_hand/model.inc.c \
 levels/castle_inside/clock_hour_hand/model.inc.c \
 levels/castle_inside/areas/3/1/model.inc.c \
 levels/castle_inside/areas/3/2/model.inc.c \
 levels/castle_inside/areas/3/3/model.inc.c \
 levels/castle_inside/areas/3/4/model.inc.c \
 levels/castle_inside/areas/3/5/model.inc.c \
 levels/castle_inside/areas/3/6/model.inc.c \
 levels/castle_inside/areas/3/7/model.inc.c \
 levels/castle_inside/areas/3/8/model.inc.c \
 levels/castle_inside/areas/3/9/model.inc.c \
 levels/castle_inside/areas/3/10/model.inc.c \
 levels/castle_inside/areas/3/11/model.inc.c \
 levels/castle_inside/water_level_pillar/model.inc.c \
 levels/castle_inside/areas/1/collision.inc.c \
 levels/castle_inside/areas/2/collision.inc.c \
 levels/castle_inside/areas/3/collision.inc.c \
 levels/castle_inside/areas/1/macro.inc.c \
 levels/castle_inside/areas/2/macro.inc.c \
 levels/castle_inside/areas/3/macro.inc.c \
 levels/castle_inside/areas/1/room.inc.c \
 levels/castle_inside/areas/2/room.inc.c \
 levels/castle_inside/areas/3/room.inc.c \
 levels/castle_inside/trap_door/collision.inc.c \
 levels/castle_inside/water_level_pillar/collision.inc.c \
 levels/castle_inside/areas/3/trajectory.inc.c \
 levels/castle_inside/areas/3/movtext.inc.c \
 levels/castle_inside/leveldata.inc.c \
 levels/castle_inside/area_1/collision.inc.c \
 levels/castle_inside/area_1/macro.inc.c \
 levels/castle_inside/area_1/spline.inc.c \
 levels/castle_inside/area_2/collision.inc.c \
 levels/castle_inside/area_2/macro.inc.c \
 levels/castle_inside/area_2/spline.inc.c \
 levels/castle_inside/area_3/collision.inc.c \
 levels/castle_inside/area_3/macro.inc.c \
 levels/castle_inside/area_3/spline.inc.c \
 levels/castle_inside/model.inc.c
