build/us_n64/actors/group15.o: actors/group15.c \
 include/n64/PR/ultratypes.h include/n64/PR/gbi.h include/config.h \
 include/config/config_audio.h include/config/config_benchmark.h \
 include/config/config_camera.h include/config/config_game.h \
 include/config/config_collision.h include/config/config_cutscenes.h \
 include/config/config_debug.h include/config/config_goddard.h \
 include/config/config_graphics.h include/config/config_menu.h \
 include/config/config_movement.h include/config/config_objects.h \
 include/config/config_rom.h include/config/config_safeguards.h \
 include/n64/PR/gbi-poslight.h include/macros.h include/platform_info.h \
 include/surface_terrains.h include/types.h include/n64/ultra64.h \
 include/n64/PR/rcp.h include/n64/PR/R4300.h include/n64/PR/os.h \
 include/n64/PR/os_thread.h include/n64/PR/os_message.h \
 include/n64/PR/os_exception.h include/n64/PR/os_tlb.h \
 include/n64/PR/os_pi.h include/n64/PR/os_thread.h \
 include/n64/PR/os_message.h include/n64/PR/os_vi.h \
 include/n64/PR/os_ai.h include/n64/PR/os_si.h include/n64/PR/os_time.h \
 include/n64/PR/os_cont.h include/n64/PR/os_pfs.h \
 include/n64/PR/os_gbpak.h include/n64/PR/os_pfs.h \
 include/n64/PR/os_voice.h include/n64/PR/os_cache.h \
 include/n64/PR/os_debug.h include/n64/PR/os_error.h \
 include/n64/PR/os_gio.h include/n64/PR/os_reg.h \
 include/n64/PR/os_system.h include/n64/PR/os_eeprom.h \
 include/n64/PR/os_flash.h include/n64/PR/os_host.h \
 include/n64/PR/os_convert.h include/n64/PR/os_rdp.h \
 include/n64/PR/os_rsp.h include/n64/PR/os_motor.h \
 include/n64/PR/os_libc.h include/n64/PR/os_version.h \
 include/n64/PR/region.h include/n64/PR/rmon.h include/n64/PR/sptask.h \
 include/n64/PR/mbi.h include/n64/PR/abi.h include/n64/PR/libaudio.h \
 include/n64/PR/abi.h include/n64/PR/gu.h include/n64/PR/ramrom.h \
 include/n64/PR/sp.h include/n64/PR/ucode.h include/n64/PR/ultraerror.h \
 include/n64/PR/ultralog.h include/macros.h include/make_const_nonconst.h \
 actors/lakitu_cameraman/model.inc.c \
 build/us_n64/actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16.inc.c \
 build/us_n64/actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16.inc.c \
 build/us_n64/actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16.inc.c \
 build/us_n64/actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16.inc.c \
 build/us_n64/actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16.inc.c \
 build/us_n64/actors/lakitu_cameraman/lakitu_camera_lens.rgba16.inc.c \
 actors/lakitu_cameraman/anims/data.inc.c \
 actors/lakitu_cameraman/anims/anim_060058E0.inc.c \
 actors/lakitu_cameraman/anims/table.inc.c actors/toad/model.inc.c \
 build/us_n64/actors/toad/toad_face.rgba16.inc.c \
 build/us_n64/actors/toad/toad_head.rgba16.inc.c \
 actors/toad/anims/data.inc.c actors/toad/anims/anim_06008F7C.inc.c \
 actors/toad/anims/anim_06009310.inc.c \
 actors/toad/anims/anim_060099F0.inc.c \
 actors/toad/anims/anim_0600A0D0.inc.c \
 actors/toad/anims/anim_0600B66C.inc.c \
 actors/toad/anims/anim_0600CE78.inc.c \
 actors/toad/anims/anim_0600E414.inc.c \
 actors/toad/anims/anim_0600FB40.inc.c actors/toad/anims/table.inc.c \
 actors/mips/model.inc.c build/us_n64/actors/mips/mips_eyes.rgba16.inc.c \
 actors/mips/anims/data.inc.c actors/mips/anims/anim_06013248.inc.c \
 actors/mips/anims/anim_0601369C.inc.c \
 actors/mips/anims/anim_060139F8.inc.c \
 actors/mips/anims/anim_06014B94.inc.c \
 actors/mips/anims/anim_0601561C.inc.c actors/mips/anims/table.inc.c \
 actors/boo_castle/model.inc.c \
 build/us_n64/actors/boo_castle/bbh_boo_eyes.rgba16.inc.c \
 build/us_n64/actors/boo_castle/bbh_boo_mouth.rgba16.inc.c
