build/us_n64/actors/group10.o: actors/group10.c \
 include/n64/PR/ultratypes.h include/n64/PR/gbi.h include/config.h \
 include/config/config_audio.h include/config/config_benchmark.h \
 include/config/config_camera.h include/config/config_game.h \
 include/config/config_collision.h include/config/config_cutscenes.h \
 include/config/config_debug.h include/config/config_goddard.h \
 include/config/config_graphics.h include/config/config_menu.h \
 include/config/config_movement.h include/config/config_objects.h \
 include/config/config_rom.h include/config/config_safeguards.h \
 include/n64/PR/gbi-poslight.h include/macros.h include/platform_info.h \
 include/surface_terrains.h include/types.h include/n64/ultra64.h \
 include/n64/PR/rcp.h include/n64/PR/R4300.h include/n64/PR/os.h \
 include/n64/PR/os_thread.h include/n64/PR/os_message.h \
 include/n64/PR/os_exception.h include/n64/PR/os_tlb.h \
 include/n64/PR/os_pi.h include/n64/PR/os_thread.h \
 include/n64/PR/os_message.h include/n64/PR/os_vi.h \
 include/n64/PR/os_ai.h include/n64/PR/os_si.h include/n64/PR/os_time.h \
 include/n64/PR/os_cont.h include/n64/PR/os_pfs.h \
 include/n64/PR/os_gbpak.h include/n64/PR/os_pfs.h \
 include/n64/PR/os_voice.h include/n64/PR/os_cache.h \
 include/n64/PR/os_debug.h include/n64/PR/os_error.h \
 include/n64/PR/os_gio.h include/n64/PR/os_reg.h \
 include/n64/PR/os_system.h include/n64/PR/os_eeprom.h \
 include/n64/PR/os_flash.h include/n64/PR/os_host.h \
 include/n64/PR/os_convert.h include/n64/PR/os_rdp.h \
 include/n64/PR/os_rsp.h include/n64/PR/os_motor.h \
 include/n64/PR/os_libc.h include/n64/PR/os_version.h \
 include/n64/PR/region.h include/n64/PR/rmon.h include/n64/PR/sptask.h \
 include/n64/PR/mbi.h include/n64/PR/abi.h include/n64/PR/libaudio.h \
 include/n64/PR/abi.h include/n64/PR/gu.h include/n64/PR/ramrom.h \
 include/n64/PR/sp.h include/n64/PR/ucode.h include/n64/PR/ultraerror.h \
 include/n64/PR/ultralog.h include/macros.h include/make_const_nonconst.h \
 actors/bird/model.inc.c actors/bird/anims/data.inc.c \
 actors/bird/anims/anim_050008D0.inc.c \
 actors/bird/anims/anim_050009D0.inc.c actors/bird/anims/table.inc.c \
 actors/peach/model.inc.c \
 build/us_n64/actors/peach/peach_eye_open.rgba16.inc.c \
 build/us_n64/actors/peach/peach_eye_mostly_open.rgba16.inc.c \
 build/us_n64/actors/peach/peach_eye_mostly_closed.rgba16.inc.c \
 build/us_n64/actors/peach/peach_eye_closed.rgba16.inc.c \
 build/us_n64/actors/peach/peach_crown_jewel.rgba16.inc.c \
 build/us_n64/actors/peach/peach_chest_jewel.rgba16.inc.c \
 build/us_n64/actors/peach/peach_lips_scrunched.rgba16.inc.c \
 build/us_n64/actors/peach/peach_lips.rgba16.inc.c \
 build/us_n64/actors/peach/peach_nostril.rgba16.inc.c \
 build/us_n64/actors/peach/peach_dress.rgba16.inc.c \
 actors/peach/anims/data.inc.c actors/peach/anims/anim_0500C638.inc.c \
 actors/peach/anims/anim_0500E6B4.inc.c \
 actors/peach/anims/anim_0500ED94.inc.c \
 actors/peach/anims/anim_0500F474.inc.c \
 actors/peach/anims/anim_0500FE84.inc.c \
 actors/peach/anims/anim_05011050.inc.c \
 actors/peach/anims/anim_05012F40.inc.c \
 actors/peach/anims/anim_05015468.inc.c \
 actors/peach/anims/anim_05016798.inc.c \
 actors/peach/anims/anim_05018664.inc.c \
 actors/peach/anims/anim_0501B328.inc.c \
 actors/peach/anims/anim_0501C404.inc.c actors/peach/anims/table.inc.c \
 actors/yoshi/model.inc.c \
 build/us_n64/actors/yoshi/yoshi_eye.rgba16.inc.c \
 build/us_n64/actors/yoshi/yoshi_eye_blink.rgba16.inc.c \
 build/us_n64/actors/yoshi/yoshi_nostril.rgba16.inc.c \
 actors/yoshi/anims/data.inc.c actors/yoshi/anims/anim_050233A4.inc.c \
 actors/yoshi/anims/anim_05023E4C.inc.c \
 actors/yoshi/anims/anim_050240E8.inc.c actors/yoshi/anims/table.inc.c
