build/us_n64/actors/group13.o: actors/group13.c \
 include/n64/PR/ultratypes.h include/n64/PR/gbi.h include/config.h \
 include/config/config_audio.h include/config/config_benchmark.h \
 include/config/config_camera.h include/config/config_game.h \
 include/config/config_collision.h include/config/config_cutscenes.h \
 include/config/config_debug.h include/config/config_goddard.h \
 include/config/config_graphics.h include/config/config_menu.h \
 include/config/config_movement.h include/config/config_objects.h \
 include/config/config_rom.h include/config/config_safeguards.h \
 include/n64/PR/gbi-poslight.h include/macros.h include/platform_info.h \
 include/surface_terrains.h include/types.h include/n64/ultra64.h \
 include/n64/PR/rcp.h include/n64/PR/R4300.h include/n64/PR/os.h \
 include/n64/PR/os_thread.h include/n64/PR/os_message.h \
 include/n64/PR/os_exception.h include/n64/PR/os_tlb.h \
 include/n64/PR/os_pi.h include/n64/PR/os_thread.h \
 include/n64/PR/os_message.h include/n64/PR/os_vi.h \
 include/n64/PR/os_ai.h include/n64/PR/os_si.h include/n64/PR/os_time.h \
 include/n64/PR/os_cont.h include/n64/PR/os_pfs.h \
 include/n64/PR/os_gbpak.h include/n64/PR/os_pfs.h \
 include/n64/PR/os_voice.h include/n64/PR/os_cache.h \
 include/n64/PR/os_debug.h include/n64/PR/os_error.h \
 include/n64/PR/os_gio.h include/n64/PR/os_reg.h \
 include/n64/PR/os_system.h include/n64/PR/os_eeprom.h \
 include/n64/PR/os_flash.h include/n64/PR/os_host.h \
 include/n64/PR/os_convert.h include/n64/PR/os_rdp.h \
 include/n64/PR/os_rsp.h include/n64/PR/os_motor.h \
 include/n64/PR/os_libc.h include/n64/PR/os_version.h \
 include/n64/PR/region.h include/n64/PR/rmon.h include/n64/PR/sptask.h \
 include/n64/PR/mbi.h include/n64/PR/abi.h include/n64/PR/libaudio.h \
 include/n64/PR/abi.h include/n64/PR/gu.h include/n64/PR/ramrom.h \
 include/n64/PR/sp.h include/n64/PR/ucode.h include/n64/PR/ultraerror.h \
 include/n64/PR/ultralog.h include/macros.h include/make_const_nonconst.h \
 actors/skeeter/model.inc.c \
 build/us_n64/actors/skeeter/skeeter_eye.rgba16.inc.c \
 build/us_n64/actors/skeeter/skeeter_iris.rgba16.inc.c \
 actors/skeeter/anims/data.inc.c actors/skeeter/anims/anim_06005D44.inc.c \
 actors/skeeter/anims/anim_06006B70.inc.c \
 actors/skeeter/anims/anim_060071E0.inc.c \
 actors/skeeter/anims/anim_06007DC8.inc.c \
 actors/skeeter/anims/table.inc.c actors/seaweed/model.inc.c \
 build/us_n64/actors/seaweed/seaweed_tip.rgba16.inc.c \
 build/us_n64/actors/seaweed/seaweed_upper_center.rgba16.inc.c \
 build/us_n64/actors/seaweed/seaweed_lower_center.rgba16.inc.c \
 build/us_n64/actors/seaweed/seaweed_base.rgba16.inc.c \
 actors/seaweed/anims/data.inc.c actors/seaweed/anims/anim_0600A4BC.inc.c \
 actors/seaweed/anims/table.inc.c actors/water_mine/model.inc.c \
 build/us_n64/actors/water_mine/water_mine_left_side_unused.rgba16.inc.c \
 build/us_n64/actors/water_mine/water_mine_right_side_unused.rgba16.inc.c \
 build/us_n64/actors/water_mine/water_mine_spike_unused.rgba16.inc.c \
 actors/cyan_fish/model.inc.c \
 build/us_n64/actors/cyan_fish/cyan_fish.rgba16.inc.c \
 actors/cyan_fish/anims/data.inc.c \
 actors/cyan_fish/anims/anim_0600E24C.inc.c \
 actors/cyan_fish/anims/table.inc.c actors/bub/model.inc.c \
 build/us_n64/actors/bub/bub_eye_border.rgba16.inc.c \
 build/us_n64/actors/bub/bub_fins.rgba16.inc.c \
 build/us_n64/actors/bub/bub_eyes.rgba16.inc.c \
 build/us_n64/actors/bub/bub_scales.rgba16.inc.c \
 actors/bub/anims/data.inc.c actors/bub/anims/anim_0601233C.inc.c \
 actors/bub/anims/table.inc.c actors/water_ring/model.inc.c \
 build/us_n64/actors/water_ring/water_ring.rgba16.inc.c \
 actors/water_ring/anims/data.inc.c \
 actors/water_ring/anims/anim_06013F64.inc.c \
 actors/water_ring/anims/table.inc.c actors/treasure_chest/model.inc.c \
 build/us_n64/actors/treasure_chest/treasure_chest_lock.rgba16.inc.c \
 build/us_n64/actors/treasure_chest/treasure_chest_side.rgba16.inc.c \
 build/us_n64/actors/treasure_chest/treasure_chest_lock_top.rgba16.inc.c \
 build/us_n64/actors/treasure_chest/treasure_chest_front.rgba16.inc.c
