build/us_n64/actors/group4.o: actors/group4.c include/n64/PR/ultratypes.h \
 include/n64/PR/gbi.h include/config.h include/config/config_audio.h \
 include/config/config_benchmark.h include/config/config_camera.h \
 include/config/config_game.h include/config/config_collision.h \
 include/config/config_cutscenes.h include/config/config_debug.h \
 include/config/config_goddard.h include/config/config_graphics.h \
 include/config/config_menu.h include/config/config_movement.h \
 include/config/config_objects.h include/config/config_rom.h \
 include/config/config_safeguards.h include/n64/PR/gbi-poslight.h \
 include/geo_commands.h include/command_macros_base.h \
 include/platform_info.h src/game/shadow.h include/types.h \
 include/n64/ultra64.h include/n64/PR/rcp.h include/n64/PR/R4300.h \
 include/n64/PR/os.h include/n64/PR/os_thread.h \
 include/n64/PR/os_message.h include/n64/PR/os_exception.h \
 include/n64/PR/os_tlb.h include/n64/PR/os_pi.h \
 include/n64/PR/os_thread.h include/n64/PR/os_message.h \
 include/n64/PR/os_vi.h include/n64/PR/os_ai.h include/n64/PR/os_si.h \
 include/n64/PR/os_time.h include/n64/PR/os_cont.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_gbpak.h \
 include/n64/PR/os_pfs.h include/n64/PR/os_voice.h \
 include/n64/PR/os_cache.h include/n64/PR/os_debug.h \
 include/n64/PR/os_error.h include/n64/PR/os_gio.h \
 include/n64/PR/os_reg.h include/n64/PR/os_system.h \
 include/n64/PR/os_eeprom.h include/n64/PR/os_flash.h \
 include/n64/PR/os_host.h include/n64/PR/os_convert.h \
 include/n64/PR/os_rdp.h include/n64/PR/os_rsp.h \
 include/n64/PR/os_motor.h include/n64/PR/os_libc.h \
 include/n64/PR/os_version.h include/n64/PR/region.h \
 include/n64/PR/rmon.h include/n64/PR/sptask.h include/n64/PR/mbi.h \
 include/n64/PR/abi.h include/n64/PR/libaudio.h include/n64/PR/abi.h \
 include/n64/PR/gu.h include/n64/PR/ramrom.h include/n64/PR/sp.h \
 include/n64/PR/ucode.h include/n64/PR/ultraerror.h \
 include/n64/PR/ultralog.h include/macros.h src/game/object_helpers.h \
 include/macros.h src/game/behavior_actions.h src/game/segment2.h \
 src/game/mario_misc.h src/game/mario_actions_cutscene.h \
 include/surface_terrains.h include/make_const_nonconst.h \
 actors/clam_shell/model.inc.c \
 build/us_n64/actors/clam_shell/clam_shell.rgba16.inc.c \
 build/us_n64/actors/clam_shell/clam_shell_mouth.rgba16.inc.c \
 actors/clam_shell/anims/data.inc.c \
 actors/clam_shell/anims/anim_05001654.inc.c \
 actors/clam_shell/anims/anim_0500172C.inc.c \
 actors/clam_shell/anims/table.inc.c actors/manta/model.inc.c \
 build/us_n64/actors/manta/manta_fin_corner.rgba16.inc.c \
 build/us_n64/actors/manta/manta_gills.rgba16.inc.c \
 build/us_n64/actors/manta/manta_eye.rgba16.inc.c \
 build/us_n64/actors/manta/manta_fin_edge.rgba16.inc.c \
 actors/manta/anims/data.inc.c actors/manta/anims/anim_05008CFC.inc.c \
 actors/manta/anims/table.inc.c actors/sushi/model.inc.c \
 build/us_n64/actors/sushi/sushi_snout.rgba16.inc.c \
 build/us_n64/actors/sushi/sushi_eye.rgba16.inc.c \
 build/us_n64/actors/sushi/sushi_tooth.rgba16.inc.c \
 actors/sushi/anims/data.inc.c actors/sushi/anims/anim_0500AE3C.inc.c \
 actors/sushi/anims/table.inc.c actors/unagi/model.inc.c \
 build/us_n64/actors/unagi/unagi_body.rgba16.inc.c \
 build/us_n64/actors/unagi/unagi_eye.rgba16.inc.c \
 build/us_n64/actors/unagi/unagi_head_base.rgba16.inc.c \
 build/us_n64/actors/unagi/unagi_tooth.rgba16.inc.c \
 build/us_n64/actors/unagi/unagi_mouth.rgba16.inc.c \
 build/us_n64/actors/unagi/unagi_tail.rgba16.inc.c \
 actors/unagi/anims/data.inc.c actors/unagi/anims/anim_0500FBF4.inc.c \
 actors/unagi/anims/anim_05010488.inc.c \
 actors/unagi/anims/anim_05010B54.inc.c \
 actors/unagi/anims/anim_05011488.inc.c \
 actors/unagi/anims/anim_05011890.inc.c \
 actors/unagi/anims/anim_05011D40.inc.c \
 actors/unagi/anims/anim_0501280C.inc.c actors/unagi/anims/table.inc.c \
 actors/whirlpool/model.inc.c \
 build/us_n64/actors/whirlpool/whirlpool.ia16.inc.c
