#ifndef GD_ANIMDATA_H
#define GD_ANIMDATA_H

#include "../gd_types.h"
#define END_ANIMDATA_INFO_ARR { -1, GD_ANIM_EMPTY, NULL }

extern struct AnimDataInfo anim_mario_mustache_right[];
extern struct AnimDataInfo anim_mario_mustache_left[];
extern struct AnimDataInfo anim_mario_lips_1[];
extern struct AnimDataInfo anim_mario_lips_2[];
extern struct AnimDataInfo anim_mario_eyebrows_1[];
extern struct AnimDataInfo anim_mario_eyebrows_equalizer[];
extern struct AnimDataInfo anim_mario_eyebrows_2[];
extern struct AnimDataInfo anim_mario_eyebrows_3[];
extern struct AnimDataInfo anim_mario_eyebrows_4[];
extern struct AnimDataInfo anim_mario_eyebrows_5[];
extern struct AnimDataInfo anim_mario_eye_left[];
extern struct AnimDataInfo anim_mario_eye_right[];
extern struct AnimDataInfo anim_mario_cap[];
extern struct AnimDataInfo anim_mario_lips_3[];
extern struct AnimDataInfo anim_mario_lips_4[];
extern struct AnimDataInfo anim_mario_ear_left[];
extern struct AnimDataInfo anim_mario_ear_right[];
extern struct AnimDataInfo anim_mario_nose[];
extern struct AnimDataInfo anim_mario_lips_5[];
extern struct AnimDataInfo anim_mario_lips_6[];
extern struct AnimDataInfo anim_mario_eyelid_left[];
extern struct AnimDataInfo anim_mario_eyelid_right[];
extern struct AnimDataInfo anim_mario_intro[];
extern struct AnimDataInfo anim_silver_star[];
extern struct AnimDataInfo anim_red_star[];

#endif // GD_ANIMDATA_H
